Interesting Berserker Guides as well as Techniques To Farm Gold in TERA

This class lives as much as its name, as it is made to obtain appropriate into the thick with the action and win by being the crazier on the foes. Constructed to withstand punishment and dish out a lot more, Berserkers are an entertaining class to play solo but also might be hugely advantageous as a part of a group. Efficient tera gold farming with all the Berserker class indicates that you simply might be charging headfirst into battle and wanting to destroy your enemies just before your rage dies.

Berserker TERA

Even though Berserkers are known for their offensive capabilities, it is crucial to becoming able to withstand the shock of such aggressive tactics. It truly is critical to work with a Berserker’s heavy armor and upgrade it so that you can withstand the counter blows you might be certain to endure though playing this class. This, combined with the Ax Block talent, will enable you to make your Berserker a tough cookie in the get-go.

Berserkers wield axes and are consequently as beholden to their gear as any other soldier. Locating the proper kind of ax to utilize is usually a boon for dealing with challenging mobs and making gold farming go by just a little faster. Abilities like the Vampiric Blow, achieved at level 18, will scare enemies away for a short although, enabling you to program your attacks or your retreat with some precision. The Flatten blow will knock enemies to the ground and allow you the opening to deal them a final blow.

The most effective gold grinding technique for Berserkers is heading to the dungeons. The swarms and mobs there will present you having a steady stream of gold as you advance towards the Bosses waiting along the way. Coping with each boss will enhance your rank and ultimately commence to add as much as some very good equipment. Being a part of a group is encouraged as a Berserker since it will let you unleash your enormous offensive perspective without needing to worry about getting the concentrate of one’s opponent’s assault at the identical time. Use your special assaults and combos for your benefit as a Berserker. Bear in mind that you can take an enemy out faster than most in TERA simply because of these awesomely potent moves. A favorite ability for Berserkers is Bloodlust, in which you’ll be endowed using an enormous influx of strength and resistance to damage. Applying these capabilities whilst attacking with combos will lead you to become a really helpful gold grinder.

Berserkers’ weapons are unique in their size, which permits them to result in damage to several enemies at as soon as if they are unfortunate sufficient to locate themselves inside the path from the polearm. Equip a cunning crystal to offset the constant loss of MP as the Berserker class is definitely the only one that suffers from this. Naturally, Berserkers are hard to bring down and have a huge level of hit points to absorb harm. They are not an accurate tank class, but a tank class enraged. Preserve this in mind as you might likely not be capable of surviving acting like an accurate tank and simply attempting to take on every single mob single-handed. Unfortunately, getting TERA gold can be time consuming. Here at U4GM you can get tera cheap gold for your character without having to spend countless hours grinding.

Path of Exile

Ice Spear Feels Badly Designed In Path Of Exile

In general, ice feels badly designed in Path of Exile. Lightning and fire is designed to do more damage, lightning even has shock and fire at least has ignite (which may or may not be better after the skill revamp).

Ice has no added damage mechanics and their flat elemental rolls are lower on stuff like abyss jewels. You can convert cold to fire and physical to lightning via gems, but there is no gem that converts something to cold.

Path of Exile

The advantage of ice is supposed to be freeze/chill, but the former doesn’t work on end game bosses (or Kitava/Argus) and chill is extremely weak due to the HP threshold issue. Even if you go elementalist, a 10% chill is nothing compared to 20% MORE damage dealt via shock. Go chill Elder/Shaper/Guardians for 10%, I can 100% guarantee you will not notice the difference at all.

Unlike poe currency buy, the only thing that makes ice stand out is GC due to shaper sticks + a physical damage spell. Every other ice skill is mediocre or just flat out terrible.

Can anyone think of a single build for end game bosses that is designed around freeze/chill for end game bosses? I couldn’t find any. I found ignite/shock builds though.

Cold snap: nobody uses this, its a spell to freeze enemies, but it does low damage hence runs into the HP threshold issue. You can’t freeze end game bosses anyway.

Vortex: Why chill mobs that you should be one shotting anyway?

Ice spear: Poorly designed. You want the initial target to take the most damage for obvious reasons (bosses), yet its the second form that does more damage. ??? And to top it off, even the second form does less DPS than Frostbolt, which is not a tier 1 damage skill.

Frostbolt: If you are going to use this, you may as well use something that does way more damage, freezing pulse would freeze bosses better (not that it matters for end game) and if you don’t care about freezes, GC would do way more damage.

Freezing pulse: Can’t freeze end game bosses anyway and GC does way more damage when abusing shaper stat sticks.

Ice shot: Nobody uses this in end game when you have tornado shot/barrage, and in the early game split arrow has better AOE and burning arrow has better single target DPS.

To top it off, there is a huge imbalance with elemental ailments. You know how some items give you a damage bonus for elemental ailments, like The Taming? Most of them require the target to be frozen to count. Except that, end game bosses are immune to freeze, while you can apply ignite/shock to them, they should at least change it so that you only need chill, not freeze, for the conditions.

Hopefully We See Some Improvements in the Future – Path of Exile

I’m a developer, and let me just say that a well created wireframe like this makes development 10 times easier then someone who isn’t exactly clear about what they want their functionality to be.

 Potential Guild Improvements

The code in a well de-coupled concept practically writes itself and can be handed out piece-meal to multiple devs at once, leading to very fast development. Obviously there are some implications to these that are a little more in-depth but it’s not like tools aren’t largely present anyway.

Some examples of reusable code for guild hideouts:

1. The game already lets you log-in inside your own hideout instead of your last visited act. This means creating an alternative zone and letting your character “remember” it already exists.

2. Non-party members who are on your friend’s list can join your hideout. This means that visiting a zone “owned” by a player isn’t purely restrictive on being in that players party.

3. Guild stash is already configured not to be disruptive when multiple players are accessing it.

As for the idea of “bounties” or “quests”:

1. What else gives us quests: Prophecies! These are connected to an outside system from any specific npc. Sharing quests? Look no further then the heavily abused master rotations!

2. The game already tracks data individually across each character for achievments. This means it could be organized and calculated to determine the “completion” status of a guild bounty.

3. Rewards: We have many interfaces for handing out rewards to players, this includes mtx transaction window, card turn-in, and cadiro. You could stick that in this tab and allow players to grab it if the guild completes a challenge.

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Path of Exile

PoE: Best Ascendancy Class For Ice Crash

In Path of Exile, if you want to build an ice crash dual wieldling for testing something new and you hesitate between some ascendancy class for your ice crash. What should you do? So, you’ve come to the right place.

In fact, there are kind of a lot of options. It depends a little bit on how you plan to convert and whether you want to play with 1H or 2H weapons. I played a dual-wield Ice Crash Champion to level 88 as my Abyss league starter and it was pretty smooth on mediocre gear, kind of a hipster build at the time but very legit since the rework to Worthy Foe (which added taunted enemies cannot evade).

Path of Exile

You can go dual wield Gladiator instead but I would only do it if you plan to stick with 90% conversion so that you can still do physical damage and get bleed explosions. You do get more block this way of course, and you get attack speed from your minor ascendancy nodes, so combined with the bleed explosions I would expect that Gladiator is a little better for map clear (especially if you don’t go RT).

If you’re going to use 2H weapons, clusters like Twin Terrors become irrelevant and so it starts to make more sense to stick to the left side of the tree, where you have better nodes available. Do not skimp on your wallet, keeping an eye on poe trade currency can save you a lot of time.

You can still start from Duelist if you want to go Slayer, and the nice thing about that is you’re doing really large hits so your overleech stacks will have huge duration. The main downside of Slayer now is that cull is a 4-pointer so you can’t get AOE + 20% cull + overleech + stun/bleed immunity all at the same time any more, so you would have to choose between taking AOE + stun immunity OR taking 20% cull + phys reflect immunity.

It’s still a pretty good ascendancy, just more niche; if you’re building a lab farmer I would definitely go for the cull, if you want an all-rounder or mapper I would go for AOE + stun immunity.

You can also explore Ascendant as an option, there are really interesting build possibilities there since the rework. Here are just a couple ideas:

– Inquisitor/Elementalist with Brain Rattler for 50/50 cold/lightning conversion, 16% across the board elemental penetration, reflect immunity, 10% base shocks, plus some utility from an extra golem and consecrated ground.

– Assassin/Inquisitor using Hegemony’s Era and Pure Talent. This tree is quite the puzzle to optimize and I’m not sure how well it works in practice, but the basic concept here is to get value from Pure Talent without feeling like the nodes to path to all those starts are wasted.

– MoM synergizes decently with the nodes around Templar and Scion start, Marauder life is always good, and Duelist start is totally feasible as well, especially if you go Assassin/Slayer and move away from regen in favor of leech. My main concern is whether it has enough damage and attack speed.

I originally theorycrafted it before the ascendancy rework as Assassin/Pathfinder converting with Hrimsorrow; after the rework I feel like you have many more options after grabbing the shadow start. Slayer, Elementalist, Juggernaut, even Champion or Raider seem okay. This is on my list of builds to try out in the future, but I’m afraid it might be too janky.

The Latest Predict the New Game Mechanic for PoE 3.3.0

PoE is an excellent ARPG experience, and a free one at that. Having played my fair share of ARPGs prior to this, I can say with confidence that PoE has a genuinely unique style all its own. Combat is customizable and varied close to the point where your imagination will be the only limiting factor. Pair this with a decent story, innovative mechanics and a lasting end-game experience, and it’s easy to see why PoE stands as one of the highest rated games in the genre.

League Name

With just over one day left until it’s announcement, predict the league name for 3.3.0 and it’s new game mechanic. I’m pretty sure you could make a fairly simple taxonomy of all the different league mechanics GGG has used so far.

So to make a PoE league pick about two focuses and then decide if you want to concentrate everything in a big breach-style bonanza or spread it out a bit more like ambush or harbinger.

Very spread out crafting and boss Oblivion League
Slain monsters have a chance to respawn as more powerful nega-monsters. These drop shards of annulment, scouring, and other new currencies that remove mods as well as fragments to the oblivion zone where you can fight nega-bosses.

Medium spread mobs and boss Necrosis League
Packs of necrotic monsters spawn, and killing the entire pack spreads the rot to nearby monsters. Killing packs or unique monsters with multiple stacks of rot has a chance to spawn a festering lord.

Concentrated crafting and boss Ritual League
Summoning circles scattered throughout Wraeclast spawn powerful bosses. Once a boss is deafated, the circle can be reactivated to spawn an even more powerful foe. Bosses drop different types of currency that can be used to transform a completed circle into a one-time use crafting bench with unique new effects. Do you want to poe buy items? If you do, you can visit U4GM to have more guides and methods about this.

poe guides

What Do We Love About Path of Exile

Today we are sharing with you What Do We Love About… Path of Exile? A difficult and fairly unique ARPG, Path of Exile is the crowning achievement of Grinding Gear Games. This grim dark fantasy throws players into the deep end and washes them up into a disturbed land permeated with evil where the Exiles have managed to eke out a few settlements to survive.

1) No Pay to Win Mechanics Here
Having such a successful game with a business model lacking any pay to win shows that you don’t need to milk your players dry, ruin your games’ reputation and generally piss off the huge number of players who don’t want to buy stuff in order to stay competitive.

2) You Truly Face the Unknown
The story is of players being dumped onto the “prison” continent of Wraeclast for the crimes they committed in their homeland of Oriath, they are exiles left to survive or die against the vile and dark things that plague the land from the ancient Empires that once stood here.

3) Gems Change How Your Skills Work
If you can fire an arrow as one of your skills then you can pick up a gem and socket it into your gear to shoot three arrows, or you could get a gem that turns your arrows into a fire arrow.

4) From the Moment You Start Playing the Game Is Not Easy
For many this is a negative aspect, particularly with the generation of gamers these days that want as many save points as possible, don’t want to lose gear on dying, want passive XP just for doing nothing and as many AFK/macro features as they can get.

5) Complicated But Intriguing
One of the things that really separates Path of Exile from a lot of other games is its currency system; there is no set currency in the game and instead everything works off a trade system where vendors trade certain scrolls and orbs for any loot items you wish to sell.

6) Any Amazingly Open Way to Customize Your Character
The level of personal character customization in Path of Exile is almost unprecedented when it comes to the Passive Skill Tree, a huge web of nodes that give buffs, skills and attribute increases to truly define your character.

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Advice for Quickly Valueing Items To Sell in Path of Exile

A lot of these are just (totally normal/appropriate) inexperience. The answers aren’t super clear-cut, but there’s LOTS of videos/content that address these in different ways and in different levels of detail. In VERY brief:

poe tips

1. The only reason why it tells you to pick those up, is that they have atleast some potential to be good, allthough they are usually trash. the other yellow bases you see (not highlighted) are the ones that can never be good.

2. This only works properly with uniques. Allthough you need to check manually if it is uniques with a great explicit roll. e.g. ventors gamble, facebrakers, and a few others. those can be worth 100 times more than the cheapest for sale if you are lucky with explicit. regarding how to price rare items this way, in my experience its very inconsistent.

3. It depends what item it is. if its a weapon you basically need high Phys dps, unless its a foil or a very fast claw. in that case stacked elemental dmg and attack speed is also good. you also need to see if there is any open (good) crafts. every now and then you can make a 300 dps sword go to 350 if there is space for attack speed to be crafted ect. if you are lucky to find a 200%+ phys weapon with attackespeed, and theres a open prefix you can craft + added phys, and it will tripple in valvue. this is just the basics. with other things, its usually life + resist. on jewerly added phys, crit multi(for amus) and elemental dmg with attacks, are worth a lot if they are combined with Life. Life is the most important stat.

4. Sounds good. maybe make an elder ring if you can and only farm shaped/elder influenced maps.

5. Umm. browse poe.trade for better understanding of price ranges, and umm just play alot. that works!

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Path of Exile

4 Reasons For Why Path Of Exile Is Worth Playing

In my opinion, the complexity of PoE vs Diablo3 is not even comparable. I played D3 religiously from the day it was released up until about a year ago when the development stopped and every new season was essentially the same as the last. I often collect some poe currency cheap.

Path of Exile

Things that drew me to PoE and got me hooked:

1. Options

You can make a berserker an archer, a templar a caster, a ranger a melee character. You can do just about anything you want with any of the classes. You do have the option to reroll a characters skill points, but it can get expensive so it’s worth doing your research before you start throwing points into the tree. Speaking of the tree.

2. Skill Tree

There’s So much you can do with the skill tree. While the meta slaves will tell you there’s realistically only a few paths that make sense, this game is such that you don’t have to go with the meta to do the content and have fun.

I was initially overwhelmed with the skill tree, because I didn’t realize that the entire thing housed all classes. Yes, I thought each class had their own skill tree that size. Once I understood that wasn’t the case, it was much more manageable. I’m still learning the tree today.

3. Trading

My favorite part about Diablo 2 LoD wasn’t getting to the end game and killing Ubers. It was the economy. However even that got to a point where you couldn’t do anything with your items you’d obtained except say you had them.

The currency in this game is actually crafting material. So as you accumulate wealth, you can do just that and hold onto it all, or (my preference) you can “gamble” it away with the crafting system. It’s a lot of fun and gives a reason to care about accumulating wealth.

4. Fresh content

The number one thing that keeps me coming back to PoE is the static opposite of what drove me away from Diablo 3. In the last year, this game has had a major overhaul of the acts, adding 6 new ones to the game (some layouts/chars recycled, but new acts nonetheless) added a bunch of new maps, and brand new atlas progression system, another big bad to the story line, and (to me) the hardest encounter in the game – Uber Elder.

There are constantly new unique items added that can completely change the way a skill or entire build is typically played, and old uniques get revamped to make them fresh and interesting. Mind you, this doesn’t happen with all uniques, there are plenty you will instantly vendor after the first week in a new season, but there are many that are build defining, or even just fun to experiment with.

Path of Exile

When Mapping, Do You Always Clear 100% of the Monsters in PoE

I’ve been getting into PoE, I’ve almost completed my atlas. I’m just about working on the T16 maps, there are just a few I have left to unlock and I’m working on those last few orbs. I really enjoy the mechanics of just flying through maps. I don’t know, it’s relaxing to just turn my brain off and zip through and sometimes find some good loot. But I’ve been feeling like I’m not maintaining enough. So I have a few questions, mostly about how, precisely, I should be approaching mapping for efficiency. I don’t want to do the things that I know are “the best” because they’re just boring to me, but I would like to at least optimize how I play through any given map. Like my mentality, if you get what I mean. My approach to it, the methodology. The interested gamers can buy chaos orbs poe from those professional online gaming houses in the most affordable cost.

poe guides

So currently, for example, I’ll hop into a map and I always need to explore the whole thing. If I screw up and miss a big chunk, I will go back for sure. I stop for anything that’s Alch or up, and I’ll pick up Chances too since I do like to craft my own gear sometimes and have a few uniques I’m trying to chance. I also pick up all maps, even the low-tier ones that I’ll probably never run. I’d say I feel most comfortable sustaining a T14 or so, don’t think I’m quite capable of only doing all T15s yet due to the bosses. So there’s another methodology question: What’s your thought process on bosses? Do you normally skip, or do you tough it out and always do every boss, even Kitava et al.? I’m curious to know. Do you just fly through the map and never stop for anything but exalts? Do you always corrupt, chisel, or just alch and go? Things like that.

When mapping, do you always clear 100% of the monsters? Do you have a threshhold for rough % of map complete? What I’m asking there is, what is your qualifier for when you are “Done with” or have finished a map? What do you stop to pick up? Do you backtrack heavily, lightly, based on situation, or not at all?

Lots of random small questions, I know, but they all have something to do with being more efficient and getting the most bang for your buck without strictly farming. I like to enjoy playing the game, min-maxing my character, and becoming more efficient, and strictly hardcore farming with tons of quant gear 24/7 is not fun for me. I also like to play for a few hours at a time instead of all day, and like to feel like I’ve accomplished something in that relatively shorter time, like at least half or a quarter of an exalt or something. I feel like right now it’s about 20c or something, I’ve never measured it out, but yeah.

Path of Exile

Do You Know Path of Exile Lightning Warp

In Path of Exile, Lightning Warp is a movement spell that causes the player to teleport to a location after a delay. When the teleport occurs, lightning damage is dealt in a small area around both the previous location and the new location.

1. Description: When the skill is cast, the exit point is set. The caster can then attack, cast, or move until the teleport executes. The AoE lightning damage will occur wherever the player was standing when the teleport resolves and wherever the caster teleports to. Enough chaos orbs poe is important.

Path of Exile

2. Usage time and stats: Total usage time consists of casting time and delay time. Casting time is standard casting with base time of 1 second. It can be modified by cast speed stats. Delay time is skill effect duration and is affected by skill effect duration stats including skill gem’s one.

3. Base time for delay is calculated as a time needed for character to nomally run the euclidean distance between position where the spell was cast and exit position with character’s current movement speed. Because of that movement speed stats (including conditional ones, auras, etc) also affects delay time. It is not possible to completely eliminate this delay because there is a hidden 0.1 second delay added to it.

4. Sequence of operations: The lightning explosion occurs before the caster leaves and after the caster arrives. This will, for example, cause the caster to take damage from monsters that explode on death that are killed by Lightning Warp.

5. Death: If the caster dies before the teleport executes, the teleport will still execute, transporting the caster’s corpse to the targeted location.

6. Minimum Range: Lightning Warp has a minimum range, inside which a teleport won’t occur unless it is blocked by a terrain obstacle. An attempt to teleport within the minimum range will default to the nearest allowable teleport distance.

7. Repeat: Lightning Warp cannot be Repeated and thus cannot be supported by Spell Echo Support.

Compared with Leap Slam, Lightning Warp has the advantages of not requiring any particular weapon, potentially higher speed, and slightly longer range. However, it costs more mana and requires two support gems to be fully effective.

Compared with Flame Dash, Lightning Warp has the advantage of being able to be cast as many times as possible, but costs slightly more mana and has a noticeable delay.