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Hands-on with WildStar’s Scientist path and Esper class

There is something exciting about taking your first steps into the mysteries of a new planet. I was anxious to mingle with the locals, analyze artifacts, and even pick a few plants — that is, until I saw a flower burst from the ground as a giant vine-like beast. As…

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WildStar forges a path

The latest news out of WildStar’s new previews isn’t going to quiet people who dislike the concept of the game’s path system, nor will it stanch the flow of complaints about the game’s art style. Those of us simply waiting at attention, however, found ourselves rewarded this week with a…

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WildStar’sCaste, ritual and the ascension of an emperor god

WildStar is set in a dangerous and unpredictable universe where anything goes, but that doesn’t mean some of the game’s inhabitants aren’t just dripping with class and old-money tradition. This week’s WildStar Wednesday outlines the history of the Luminai, an Eldan-human hybrid race that currently walks the halls of power…

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WildStar economy post talks item decay, Raph Koster, and more

What do hyperinflation and Raph Koster’s A Theory of Fun for Game Design have to do with WildStar? Well, they’re both mentioned in the game’s latest dev blog. As you may have guessed, it’s all about the title’s economy, and Senior Systems Designer Charles “Bull” Durham expends quite a bit…

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Playing a WildStar mind game

We still don’t know exactly what the last two WildStar classes will look like, unless my speculation turns out to be true (and you’d better believe that I believe it). But as it happens, we don’t know quite as much about one of the four we are aware of. Espers…

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WildStar gets the band together for a game jam

You don’t get into a video game career to make huge stacks of money, you do it because you love games. That means that the idea of Game Jams can actually make sense. What’s a Game Jam? Well, it’s the event on display in the latest WildStar Wednesday, and it’s…

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It’s all right if people don’t like WildStar

I like WildStar a lot. You knew from an early time that I liked the game’s aesthetic and sense of humor, and as time went on it became clear that I also liked the mechanics and the approaches it has toward an endgame.When I finally got my first hands-on playtime…

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Raiding in WildStar is its own creature

When WildStar comes out, it is going to have raiding. It’s going to have the sort of raiding and group content that is meant to be challenging. No facerolls intended here; you’d better bring your A-game on raid night, or you will be facedown in the dirt so often that…

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WildStar’s devs break all the things in the latest stress test

If you participated in WildStar’s first stress test, aka The Stressening, or hope to jump in with its sequel, The Stress Continues, then this week’s WildStar Wednesday is for you. Carbine Studios community director Troy Hewitt, live producer Craig Turner, and senior community manager David Bass penned the latest blog…

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Points of interest in WildStar’s latest beta patch

I’m beginning to think that people not in the WildStar beta are spending more time reading the patch notes than the people actually playing. Sure, they need to skim and find out what’s changed, but the rest of us have an entire week of analyzing and dissecting to do. Or…