PoE – Tencent Has Invested In Grinding Gear Games

Posted on May 21, 2018

Yesterday, Path of Exile official website posted a message: Tencent has acquired a majority stake in Grinding Gear Games. Concerning the players’ concerns and doubts, the official website has published an article and responded.

GGG said that they will remain an independent company and there won’t be any big changes to how their operate. They want to reassure the community that this will not affect the development and operations of Path of Exile.

Path of Exile

Tencent is one of the largest companies in the world and also one of the largest games publishers in the world. Tencent owns giant franchises like League of Legends and Clash of Clans and has a strong reputation for respecting the design decisions of developers and studios they invest in, allowing a high level of autonomy in continuing to operate and develop their games.

GGG have been approached by many potential acquirers over the last five years, but always felt that they didn’t understand Path of Exile, or that they had other agendas (like signing users up to their services). Tencent’s agenda is clear: to give them the resources to make Path of Exile as good as it can be.

Grinding Gear Games is still an independently-run company in New Zealand. All of its developers still work for Grinding Gear Games and have not become Tencent employees. The founders (Chris, Jonathan and Erik) are still running the company, just like they have been for the last 11 years. Going forward, they will have financial reporting obligations to Tencent but this will have minimal impact on their philosophy and operations.

Tencent will not try to change Path of Exile. GGG spoke to CEOs of other companies that Tencent has invested in, and have been assured that Tencent has never tried to interfere with game design or operations outside of China. They retain full control of Path of Exile and will only make changes that they feel are best for the game.

The Chinese version of Path of Exile currently has its releases a few weeks after the international version. GGG are working hard to reduce this gap so that they come out closer together (or even simultaneously), but are not planning to prioritise the Chinese version of Path of Exile ahead of the international version. GGG want to treat all of their customers equally without any of them being frustrated at missing features or delayed releases.

GGG develop almost all features on the international version. But sometimes, Tencent will request features that they want to try in the Chinese version that they don’t plan to roll into the international version. If those features turn out to be a really good fit for both versions, then they of course port them back into the international version.

As well as multiple 3.x expansions in 2018 and 2019, GGG have just started development of 4.0.0, which is currently targeted to enter Beta testing in early 2020. Bear in mind that maintaining some chaos orbs poe when you enjoy the game.

Which Class To Play with Least Active Buffs – Maplestory

Posted on May 19, 2018

I heard Shade has the least amount of buffs? What about Cadena? I don’t want to play a class where I constantly have to keep activating a buff to keep the buff on me as it gets kind of annoying when I can just continue attacking.

Buffs Maplestory

The “problem” with Shade past 200 is the 5th job skills along with pretty much every other character.

Before 200, or better, 200 and no 5th job, you have the following:

  • Maple Warrior (14 min)
  • Heroic Memories (60 sec | 120 CD)
  • Spirit Bond Max (Past 200 20 sec [I think] + how many livers you are picking up, which can make this skill last infinite amount of time | 120 CD)

Past 200 with 5th Job:

  • Maple Warrior
  • Heroic Memories
  • Spirit Bond Max
  • Sprit Flow (First 5th Job Skill, max level means 55 sec | 120 CD)
  • Spirit Gate (Summon, 40s | 95 CD on max level)
  • Loaded Dice (180s | 180 CD)
  • Overdrive (30s | 65 CD on max level)
  • Freuds Wisdom (30s | 25 CD for first 5 stacks, after 6th stack 30s duration and 240s CD [The first 2 skill parts are useless)
  • Note that this list doesn’t even include Decent skills. Decents that are useful for

Shade are:

  • Decent Sharp Eyes
  • Decent Speed Infusion
  • Decent Haste
  • Decent Advanced Blessing
  • Decent Combar Orders

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The Top PoE Guides for Help Scaling Ignite Trapper for Incursion

Posted on May 14, 2018

With the reveal of all the trap reworks and new trap gems, I decided I wanted to start the league with an ignite proliferation fire trap build. I’ve been messing around in PoB as best I can without having access to the new skills and changes, but I don’t have much experience with ignite or trap builds so I’m not sure how much I am missing due to inexperience.

poe Incursion

Here’s the PoB so far, it’s mainly just the tree, links, and a few planned uniques. Links are a bit messed up since Charged Traps and the other buffed skill gems aren’t in PoB yet.

Ascendancy choice. I’ve been assuming that Saboteur is the best choice for getting access to trap, crit, and DoT nodes. I would use the Ignite Proliferation gem which is getting solid buffs in the upcoming patch.

Perfect Agony. Is this node any good? I’ve been struggling to get a high effective crit chance without sacrificing other damage and node options. I’m also looking to use the new Charged Traps support for power generation and more crit multi to synergize with this. Is it just not worth it to try to go crit with an ignite build?

Links. Here’s my current planned setup:

  • Fire Trap
  • Ignite Proliferation
  • Charged Traps
  • Burning Damage
  • Combustion
  • Deadly Ailments

Is it necessary to put in Increased Critical Strikes to solidify my crit chance? It loses a lot of ignite DPS by removing one of the damage supports, but I guess it would be necessary if I can’t find other ways to increase crit chance.

Gear. I don’t have much experience with trap or ignite builds, so there may be some good unique options that I’ve missed. Putting the main Fire Trap setup in The Searing Touch seemed like a good choice, but maybe it is better to just get some spell/crit daggers? More Path of Exile news please keep eyes on U4gm.com which would devote to offer amounts of poe items cheap online.

A Few Questions And Answers On PoE Frost Archer For Newbie

Posted on May 11, 2018

In Path of Exile, some players may confused about frost archer, so I hope the following FAQ content can help you, I’ll try to keep this short and sweet:

1. Is it ok for me to run as much IIR gear as possible as long as I’m clearing at a decent pace and don’t need stronger gear?

There has been talk about how good rarity is lately. The general idea so far is that Quantity is much better than rarity, but I read somewhere that rarity has an interaction with poe exalted orb, so it might be worth to have some. For you in specific, don’t bother about that until later on because it becomes relevant when you want to start farming maps (maybe blood aqueduct for some fast Tabula cards and then move on to maps).

Path of Exile

2. Started off pretty basic with a frost archer & ballista build. Got wave clear down and using barrage with GMP and Point blank for single target, but it feels like my single target dmg is lackluster, any good ideas to buff it?

Arrage feel better later on when you can stack a lot of projectiles, also, as a 3 link with a GMP it won’t do that much damage, you would need a 4th link.

I’m guessing you’re using Ice Shot as a main Skill, that should be good even for single target with good supports. Best are Added cold, LMP (GMP is a bit much at this lvl), chain or pierce support, and elemental damage with attacks. Another option would be mirage archer.

In terms of auras, I would use Wrath instead of haste probably, since most bow build stack elemental damage and scale it. But Haste is not a bad option if you feel you’re too slow

3. I’m level 40 now, is it ok to start playing around with modding my items yet or do I have to save for the late game?

You usually just bother checking for certain thresholds. For example, every 10-15 levels you want to change your weapon, depending on how the DPS feels.

In terms of armor and defensive gear, you want flat life and elemental resistances on most of it so you can stay as close to cap as you can, specially going into act 5 and act 6 since you will be getting a lot of elemental damage, specially in act 6. Also, after you beat act 5, you will get a penalty to elemental resistances.

4. Survivability – In my situation do I build for armor, evasion, raw HP, Spell shield or a combination of them?

As a bow character (I’m guessing Ranger-Deadeye) you will mostly focus on evasion, stack some life (can’t get much on the right side of the tree though), take the Acrobatics keystone, since Dodge is different than evasion.

You can replace the Ballista (not that helpful as you level up really) for a decoy totem, and get a Cast When Damage Taken + immortal call set up, maybe with an enfeeble curse to help your survivability.

What do you mean by spell shield? Energy shield? Just stay focus on building as life, with life nodes on tree and flat life on gear.

Path of Exile is the Top Free Online Action RPG

Posted on May 05, 2018

Path of Exile is considered by many to be the true spriritual successor to Diablo 2. It’s dark, gritty and far more complex than its counterpart Diablo 3. If you’re going to play an ARPG, you really should play PoE. Don’t forget to from U4gm.com to poe currency buy, which is the best choice for Path of Exile currency & items services on the market!

path of exile tips

Firstly, let’s address the burning question: Is PoE truly Free-To-Play? Yes. Absolutely.

There is nothing, I repeat, NOTHING, in the game store which will give you or your character an advantage in combat or against bosses or anything that will directly effect your character’s stats. Nothing. There are two things in the store: cosmetics and some organising-your-inventory perks. I would argue that the stash tab items are really helpful, but you do not need them. I was totally F2P for the first 200hrs and had no issues. All game content is accessible for free.

Absolute advantage!
-The graphics including environments and attack/spell effects are excellent. The art style is dark. Think DarkSouls, not WoW. Also, I use an i7 5820k, 960gtx 4gb and get very steady 120fps.

-The Lore is great and is accompanied by excellent voice acting, generally speaking, across 10 Acts and extensive end-game content.

-The musical score is top-notch and suits each area you travel to and boss you fight. There is a distinct Witcher 3 inspiration to it especailly in Lioneyes Watch. You’ll know what I mean.

-There are 7 classes to choose from (1 is unlocked later) each with 3 Ascendancies.

-The character tree is HUGE. It can be quite overwhelming at first but once you get into it, it’s not that hard to figure out. Note the tree works like FFX’s sphere grid. Any character can use any skill and access any node on the tree. Classes are only limited by where you start on the tree and which Ascendancy you can choose from. The character building potential options are genuinely staggering.

-The amount of loot/items in the game is crazy! Thankfully, it all has a use and your stash is shared across all characters in a league. Once you have a feel for the game, it’s worth using an item filter.

-No PvP is required to progress in the game which personally, I prefer.

-New temporary leagues with new content/mechanics are run every few months which keeps the game fresh. There is however a standard league if you are looking for a more permanent set up. I would however strongly suggest starting in the temporary softcore league as it’s more fun. You can also play in solo mode and have no player interaction should you so choose.

-Though I don’t personally suggest following a build straight away as it takes the fun out of it, the game does have a substantial following on Twitch and extensive Wiki to help explain some of the more in-depth mechanics of the game.

-New items are added to the store very regularly and there are also sales on items if you do feel like splashing some cash to make yourself look pretty.

-The game is patched regularly and a realm restart takes place once a week. The game is usually down for no more than 15-20mins.

Some Good And Bad Aspects Of PoE Beastiary League

Posted on April 30, 2018

In Path of Exile, beastiary league was full of good idea in the intention, but absolutly awfull in realisation. I collect some bad and fun points in this league. Meanwhile, there are some poe items for trade on our website. Let’s enter it.

Bad points:

1. To capture beast, you have to use a net on a living beast.

This net is used like a skill. So this force you to stop your dps. We had to way few weeks before GGG introduced Necromantic net that alow players to capture dead beast. For this period of time, the league mecanics was absolutly unplayable for every build who OS, or off-screen, or can’t control their dps in general.

Path of Exile

2. The Menagery concept was cool, but had huge problem too.

Your menagery have a limite in terme of beast you can capture. If your menagery is full, all beast you capture were lost. We had to wait few week for GGG to introduce an alerte message in order to warn the player his menagery is nearly full with some type of beast.

3. In order to make some space in your menagery, you had to use beast in recipe.

But the recipe preselected for you the beast used for the recipe. So, in order to not use extremly rare beast and usefull beast in a shity recipe, the player have to check himself each beast used.

4. There is also a replacement of beast system.

If you capture a beast and your menagery is full with this type of beast, the game should remove automaticaly the lowest level beast in your menagery. But honestly, I don’t realy know and understand how this work.

Fun points :

1. Recipe only use rare and unique beast.

Blue or white monster are not used in any way, but they still count as 1 beast slot in your menagery. And you have absolutly no possibility to remove this kind of beast from your menagery except transforming them in currency (which cost 1 chaos per orb). They can probably be removed from your menagery by higher level beast.

2. The menagery is an area where fight take place.

So you don’t have your stash in it. This force you to take currency in your inventory in order to buy some specific net, like the one used for trade beast. And while it’s an area where you fight monster, even if you are not in the arena, you can be killed. Some HC player had this cool surprise while requesting a beast crafting from other player and waited them in the menagery instead of their HO.

3. Except all of this, recipe from bestiary league introduced many cool things.

The menagery looks realy cool. It’s a realy interesting crafting system and unlock many cool possibility. Beast in map can be realy challenging, and sometime realy powerfull. It’s a realy interesting challenge from this point of view.

In conclusion, the beasts and recipe introduced add some realy interesting points. But at the same time, in terme of realisation and gameplay, I honestly, I didn’t played a less intuitive system in a game for a long time. I sincerly tried to do an objective review and tried to not sounds like a professionnal whiner.

Passive Tree Changes to Ignite in Path of Exile 3.3.0

Posted on April 27, 2018

In Content Update 3.3.0, we’re planning to create more options for fire-based characters by improving ignite in Path of Exile. Now U4gm.com will share what Path of exile 3.3.0 Passive Skills Tree Changes.

Passive Tree Changes
We’ve made some changes to the passive tree for 3.3.0. In the long term we have many more changes that we’d like to make but this would involve a much more significant rework. We’ve listed the changes we’re making in the meantime below.

The Elementalist’s Beacon of Ruin passive skill now grants 20% more Damage with Ignite. Its proliferation radius is now 18 (up from 12).

Heart of Flame now grants the same fire damage but the damage penetrates 6% fire resistance (up from 3%). The passive skills that lead up to Heart of Flame are now 15% increased fire damage (up from 12%) while the entry node is now 12% (up from 10%). The idea behind this is to make both hits and ignite more rewarding for your investment.

We’ve also propagated this change onto the Heart of Ice and Heart of Thunder notable passive skills for a general buff to spell damage.

The passive skills leading up to Breath of Flames have been changed to the following:
10% increased Fire Damage and Burning Damage
10% increased Fire Damage and 5% Chance to Ignite
10% increased Fire Damage and Burning Damage

The Breath of Flames notable passive skill is now:
20% increased Fire Damage
20% increased Ignite Duration on Enemies
20% increased Burning Damage
20% Chance to Ignite

The Holy Fire notable has also changed in accordance with the above changes so that it can be better used for both ignite and hits. It is now:
20% increased Fire Damage
40% increased Burning Damage
15% Chance to Ignite

The Celestial Judgement notable has had its damage penetration increased from 2% to 5%.

Skill clusters on the tree now have 20-25% chance to ignite per cluster. Ideally this should mean that if you have either leveled Skill and Support Gems or a leveled Skill and a few clusters taken on your tree you should be able to acquire 100% chance to ignite.

These changes should be a lot more beneficial for characters that want to utilise ignite and hits and create some alternatives to characters that lean on pure burning damage. We would like to further address the options for spellcasters in future expansions as we are able to. The in-game currency is available at the professional online gaming house. The interested gamers can poe currency purchase from those professional online gaming houses in the most affordable cost.

Stash Tabs Are Definitely Game Changing – Path of Exile

Posted on April 21, 2018

PoE has shit-ton of mtx but DLC? I guess you can call every league DLC but content updates in this game are free and only game-altering mtxes i can think of are stashes. but i think it is more like a qol thing. Yeah, this website is new and we cant control everything on the web but i saw it on the /r/pcgaming and it was kinda popular. What do you guys think? It is very important to take the time to level up at the beginning of the game. Whenever you need to poe trade currency, you can turn to U4GM for help. We has poe currency cheap.


Overall seems like a pretty fair description, they have not slammed the mystery boxes and even stated the items are later available for direct purchase and have not buttered up the amount of updates that are released. I’m going to assume where it says “Bulk Order Horse Armor – Excessive amounts of cheap, minor DLC. No randomization involved” it’s referring to the MTX options for direct purchase and could just be a typo. Yeah it does state in the description that by game altering they specifically meant stash tabs, character slots and guild upgrades. Which to be fair stash tabs should be taken with a 50/50 outlook, it should definitely be mentioned, I think at least, to make people aware about them.

In my opinion, I think it’s a more than fair categorization of POE and the direction they are heading. In the last 6-12 months especially, we’ve seen them dramatically ramp up the pushing and promotion of MTX sales and exploitative style gambling mechanics via loot/mtx/mystery boxes.

They’ve started pushing hourly sales programs, only putting up decent items for sale late into the night/morning hours & then the sales being ridiculously bad “3% off” in the end. They’ve hijacked the build of the week series to now be a glorified MTX promotion. They have started pushing sales packs towards new players which lock those inexperienced players into unwittingly purchasing points/packs that have no benefit and don’t allow them to put those purchases towards discounts of good MTX/pack deals. They still insist on using the misleading “points” garbage as a requirement to buy shit in the game, instead of just selling tabs and other basic required inventory needs for a real money value. They then add insult to injury past that point by continuing to advertise and then charge prices in a foreign currency.

PoE: Great Stuff To See Over The Course Of The Past Week

Posted on April 18, 2018

In Path of Exile, GGG will pull out lots of information should be coming in the next week or two, but that doesn’t mean that there hasn’t been a ton of great stuff to see and learn over the course of the past week.

1. Path of Exile: Royale

Last week, GGG put up a fun article for fans of PoE: Royale that is basically summed up as “How We Did It”. The article details the plan of attack and how it was implemented into the game.

Most collectors of chaos orbs poe loved the joke at face value, but also discovered that it was actually a real game mode they could play, and one that is a lot of fun. It is also be renamed the game on Steam to “PATH OF EXILE: ROYALE”. Over the 31 hours that it was running, 27,989 matches of Royale were played.

Path of Exile

2. Visual Updates

Last week, a pair of cool new microtransactions arrived in the form of Phantasmal Whirling Blades that replaces the Whirling Blades effect and a new visual overlay for the Arcane Portal. The former provides the more emo crowd with a dark and gloomy pair of blades spinning through the air, while the latter offers a new stylish take on portals. See both in action in the videos below.

3. Build of the Week & a Bonus Build

We also missed one from a couple of weeks ago that is decidedly worth mentioning. This time, Some_Day offers a take on a build called “Righteous Scorching by Ray Hierophant”. “[W]e’re showcasing Some_Day’s Hierophant that makes use of self-cast Righteous Fire and Scorching Ray totems. This build combines high single-target burning damage through multiple Scorching Ray totems with wide area-of-effect burning damage from Righteous Fire.”

4. Skill Usage Statistics

Looking strictly at this list, it seems clear that fire is a popular damage type to build around. It’s also clear that, at least while levelling, the ability to traverse small gaps via Flame Dash and Leap Slam is highly valued.

The most popular Vaal skills are both auras, with the great majority of Vaal skills being hardly used. Many of these skills have received nerfs since their release (four years ago!), while very few have received buffs. This is something we’re keenly aware of and hope to have more news about in the coming weeks.

5. T-Shirt Design Competition Highlights

GGG is totally down with its art community and often provides them with ways to showcase their talents. The most recent example of that is the T-Shirt Design Competition. The title is pretty self-explanatory and this week GGG gives us a look at some of the awesome submissions they have received. Let’s just say that these are some amazing pieces of art!

PoE Guide On Get More Damage Out Of Indigon

Posted on April 11, 2018

In Path of Exile, if you want to get more damage out of indigon, should you be going poets pen? Frenzy to proc vd? I hope the following guide will help you. Bear in mind that U4gm.com Sale Cheap POE Currency, POE Orbs, POE Items.

Poet’s Pen doesn’t have high enough mana expenditure in my opinion. Generally you want thousands of mana spent within the 4s window to maximize the spell damage stacking, something like a totem Hiero or Wither/ED build would likely work better for bosskilling.

Path of Exile

For single target situations you’re getting the most value regarding mana recovery out of Inquisitor. 6% base mana regeneration is absolutely huge; that’s literally more than your base mana regeneration + cloak of defiance + boots lab enchant + level 20 arcane surge combined.

Second best mana recovery for single target is typically hierophant which also grants 2% base mana regeneration (with 4 totems) + 150 base mana. Given that you get this alongside extremely good totem and QoL stuff, it’s the obvious choice for totem builds despite not quite reaching inquisitor for mana recovery.

For single target, trickster relies on unreliable methods such as writhing jar to keep up its mana recovery. While weave the arcane is great for builds which don’t stack a lot of mana recovery, it kinda pales to base mana regeneration for builds which stack a lot of % mana recovery rate (watcher’s eye + belt) and % increased mana regeneration rate.

Its main advantage is probably that it lets you do no leech/no regen maps since both weave the arcane and patient reaper aren’t affected by those mods.

8% mana / second (which is rather optimistic in practice) sounds like a lot on paper but it’s not terribly large of an amount compared to what you can achieve by scaling mana regeneration since it doesn’t really scale with anything but attack speed and max mana (which mana regeneration also scales with).

Taking my rather mediocre geared Indigon ED character, for example, I actually get 3248 mana regen per second at 6810 total mana from inquisitor’s 6% base mana regen. That’s an effective 47.7% of max mana per second which gets even higher if I change my pathing to get out of the templar start through the mana regen nodes.

Realistically, weave the arcane only has a chance of competing if you’re making a non-regen based indigon character and instead rely on other sources of mana recovery (e.g. neck + watcher’s eye with chance to gain mana on attack + leech) which, to me, appears to cap out significantly lower but doesn’t require as much investment into mana recovery overall.