If you’re new to ESO, you can jump into Summerset without having played the rest of the game, a tutorial and starter area will bring you up to speed. New players can see what ESO is all about during a free-to-play week which begins today on Xbox One and started yesterday on Playstation 4 and PC.The Morrowind expansion is discounted during the free play period. Summerset is a major expansion on the order of last year’s Morrowind. We welcome to any clients to ours online store, you can directly go to website.
Summerset is new update for the Elder Scrolls Online, Summerset opens up Summerset Isle, the home of the High Elves which hasn’t appeared in an Elder Scrolls game since Arena, the first game in the series. In addition to the main story line, Summerset lets players join the Psijic Order of mages and learn their combat skill line of time-control spells. In addition, there are new group PvE challenges and a 12-player Trial called Cloudrest.
According to Bethesda, the Summerset island is even bigger than Vvardenfell that was added last year. It is also the first time in an Elder Scrolls game that players can explore the city of Arthaeum, home of Psijic Order. Furthermore, their magic can also be controlled to gain control over time. Summerset Isle is the home of the Thalmor (ie High Elf) people who have only recently opened their doors to our own kind of wanderers. Eso-gold.com now growing and expanding, and is specialized in selling cheap eso gold.
Once the expansion is released, players will be granted access to a new zone, the Isle of Summerset. Summerset Isle is now open to foreigners, but a Daedric threat looms over the breathtaking home of the High Elves.Travel to the Summerset Isle, reunite with old friends, and unravel a shadowy conspiracy that threatens all of Tamriel. The Elder Scrolls Online is already around four years old and offers an online experience for fans of the RPG series.
In Path of Exile, some players said that they just can’t stick to a single build to try to get to endgame, but they really want to beat shaper/elder and so on since they’ve never done that before.
There is only one real answer. Figure out roughly how much currency you make on average per like 2 – 5 hours (the usual poe session play time). find or create a build that can do endgame reliably without much player skill with the amount of currency that you make in about 40 hours (if you can find anything at all).
Power through leveling to 90 – 95 which should take around 30 – 40 hours. buy the gear you need for endgame with the currency you made leveling to 90’s.
Once your build is largely complete, dedicate all your time entirely to gaining access to the endgame content by doing up your atlas or buying endgame boss maps like uber atziri or shaper guardian pieces.
Once you’ve completed them a few times (or failed for that matter), you will know where you are lacking and can spend some currency to fix those areas in your character if its not simply broken by design. if your build cannot be improved in those lacking areas and it is costing you being able to complete endgame, time to make a new build and restart the process.
over the next 10 – 20 hours of doing endgame content, your character will become more and more proficient at completing that content as your skill as a player increases and your characters stats increases from levels and currency investment. by the end of 60 character hours, you should have a very capable character.
the motivation to do all this is totally dependent on what you want to do when you go from one stage to the next. if you finish getting to mid 90’s and you still want to just spam maps then there’s no need to force yourself out of that.
Hopefully the above guide will be helpful to you.
On March 20, Final Fantasy XIV will feature the Easter “Hatching-tide” event with a new side quest and fresh rewards.
The special events for holidays are not only a must with MMORPGs, even in shooters like Overwatch you can get special clothes and more for a short time. Final Fantasy XIV is firmly rooted in this tradition and leaves no reason to celebrate.
The egg thief is on the way again
The seasonal events in FFXIV are temporary events that take place at specific festivals or occasions and for which there are often cool rewards.
For example, “Hatching-tide” returns at Easter each year and enters the next round on March 20th.
This year’s quest starts in Gridania (X: 10.2 / Y: 9.4) on NPC called Nonotta, the required level is 15.
As a reward, there is special Easter fireworks, a Hatching-tide Banner for the houses and the Motley egg as a new companion.
The event will start on March 20, 2018 at 9:00 am and ends two weeks later on April 2, 2017 at 4:59 pm.
The rewards from the previous event in 2017, which included a mount, will, according to experience, be purchased at the Mog Station with the start of the Hatching-tide 2108. Remember to stay tuned at FFXIV4GIL for more FFXIV news, tips, guides and even cheap Final Fantasy XIV Gil.
Path of Exile has unique economy system with seven classes. The equipment a player wears defines what they can do, allowing for the total customization towards a player’s favorite playstyle at any given time. This ability to choose a playstyle extends to the huge variety of activities the game offers – be it battling, crafting, fighting the environment, or even other players. The open world allows for plenty varied encounters and invites adventurers to explore – or to conquer territories in unique tactical group battles.
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In Path of Exile, after Harbingers were tweaked in their corresponding league I actually really enjoyed the mechanics and poe currency rewards.
Currently Harbinger is gated behind Zana 8, in my opinion, unnecessarily. The unique items from Beachhead are by no means sought after. Having a flat chance of them appearing in maps would enrich mapping experience, provide small buff to currency income and open up endgame option for casual players.
Having had Breach locked behind the Zana 8 wall was understandable, as it provided massive increase to the income and experience gain. Why would GGG do it to Harbinger? Even then, there was a chance of Breach appearing in the map regardless of the Zana mod/sextant mod (they would just force them to spawn).
So I hope that Harbingers should be added to the core game with the same chance of appearing as Abyss/Breach.
One player said that the only thing he want from Harbinger that isn’t in the core game are Horizon Orbs. Horizon Orbs don’t trivialize progression but they allow people to accomplish more on their own without having to buy maps from the market. Which is just great QOL.
And one said that he think this is why it’s a zana 8 mod. Non casual players (2 billion hours per league) complained their returns from selling maps were needed and end game was too accessible to casuals because of dirt cheap map prices due to harbinger orbs and horizon orbs made it too easy to fill out atlas too.
Some players said that encounter bloat is their favorite part of Path of Exile (one of the reasons Bestiary is a bit meh for them). They love how rich and full and crazy maps can be. Beyond and bloodline map, with a breach, abyss, run with harbinger zana, with a few exiles to top it off, on a shaper map. That is Tier 1 fun. What about you? What’s your opinions?
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The Templar is Path of Exile’s strength/intelligence hybrid class, a perfect balance of brawn and wits. The armors associated with the Templar’s strength and intelligence are Chainmail Coifs/Helmets, Chainmail/Ringmail, Mesh/Chain Gloves, Mesh/Chain Boots, and Kite Shields. How can you level Templar?
1. Skill Choice: lvl 1-28 Molten strike with ancestral call; lvl 28+ Ancestral warchief taking ancestral bond in the tree for +1 totem; If you prefer a more cookie cutter approach its not hard to get to lvl 70 with flameblast totems. All the early nodes of this build apply to either totem so whichever your preference.
2. Leveling Gear: Leveling gear while you save up for the endgame stuff. The highlighted poe items cost 1c or less. You should be able to start mapping wearing just these highlighted(cheap) items. For a smoother experience keep an eye on level requirements and upgrade right when you hit them.
- Chest – Zahndethus Cassock Lvl 37 – Geofri’s Sanctuary lvl 64 – Atziri’s Splendour lvl 75.
- Weapon – Hand of Thought and Motion lvl 22 – Hand of Wisdom and Action lvl 68.
- Helm – Doedre’s Scorn lvl 39 – Vertex lvl 62.
- Gloves – Lochtonial Caress lvl 1 – Asenath’s Gentle Touch lvl 25 – Shaper’s Touch lvl 66.
- Boots – Shavronne’s Pace lvl 32 – Sin Trek lvl 62.
- Belt – Bated Breath lvl 22 – Cyclopean Coil lvl 68.
- Shield – Crest of Perandus lvl 8 – Atziri’s Mirror lvl 54.
- Ring – Timeclasp lvl 22 – Perandus Signet lvl 1.
- Amulet – Astramentis lvl 20.
My general priority to upgrade non highlighted gear is Shaper’s Touch > Astramentis > Vertex > Cyclopean Coil > Perandus Signets > Hand of Wisdom and Action > Atziri’s Splendour. But it depends if you find a good roll on something for cheap.
3. Defense: The build paths near plenty of life nodes and its recommended that you pick up several of these while leveling then unspec out of them later when you swap into pure ES. How many you get will depend on how squishy you are comfortable being. I recommend picking up mind over matter while leveling especially if you are already using the Perandus rings. While using mind over matter the only auras you would be using are clarity and discipline so it can absorb more damage.
4. CI: When your Es is large enough that things are not hitting through it and making you rely on life as a backup swap mind over matter into CI. I generally swap sometime after level 60 when I have enough gear to reach about 5k ES. Just keep a life flask on you and watch for chaos damage.
5. Jewels: If you don’t have good jewels while leveling then don’t take the jewel sockets yet. While leveling defense is more of a concern so life and resistance will be more appealing.
Hopefully the above guide will be helpful to you. If you do not want to lag behind others due to lack of orbs, you can buy poe orbs on U4GM.
The Elder Scrolls Online is a massive multiplayer online role-playing game (MMORPG) published by Bethesda Softworks. The game will notify you once you can finally participate and you’ll be teleported right into Cyrodiil. The fastest way to enter Cyrodiil is to use your Character menu. Simply choose the Alliance War tab and it will pull up a list of campaigns. In Cyrodiil, we want to encourage a wide variety of strategy and tactics, and this includes the way large groups move together.
Ability Synergies in ESO are designed to give players additional opportunities to benefit from teamwork and communication. Leading up to update 17, we weren’t seeing groups use Synergies as effectively as we wanted, so we made them easier to use and gave them a series of buffs and fixes. With Update 17, we’ve reduced the severity of the movement speed penalty when using an ability with a cast time to allow you to maneuver more during a fight.
Since the end of February, the new downloadable Dragon Bones content is available. The Dragon Bones DLC includes two new dungeons, Scalecaller Peak and Fang Lair, available at the Normal and Veteran levels. In addition, players will receive new sets of objects and monsters, collectible objects, targets and the Renegade Dragon Priest mask as they enter one of the two dungeons. Gamers will also be able to buy eso gold from related online store.
Update 17 has been deployed, including a reworked clothing system, two new battlefields, and an interior storage system. Other minor improvements complete it. If you are one of those who regularly plays Elder Scrolls Online, you will certainly notice some changes. With these changes, we’re aiming to make ESO’s combat more responsive, tactical, and ultimately fun. For more tips and tricks on the Elder Scrolls Online, make sure to search for here, find more at here.
At the beginning of your journey in Path of Exile, every character you create will have two basic resources – life and mana. These two are pretty straightforward – life represents how much damage you can take before you die and mana is used for casting spells and using auras.
You scale the amount of life on mana using items with such mods as (+ x to maximum life / +x to maximum mana or %increased maximum life/mana etc) and using passive skill tree mentioned earlier. There is another option – Energy shield.
Energy shield is like a barrier that absorbs damage before it gets to life – for example, if you had 1000 life and 2000 Energy shield, monsters would have to deal 2000 damage to you before they get to your life, so effectively you have 3000hp.
But there is one important thing you should be wary of when using Energy shield without some unique items or keystone – by default chaos damage can directly bypass it and attack your life while ignoring your Energy shield – that’s why most Energy Shield builds use Chaos Inoculation (widely known as CI) keystone that turns your build into purely Energy Shield character (The drawback of keystone is that you have maximum life of 1 but you are immune to chaos damage).
While talking about life, I will also give a little explanation about flasks in this game. There are two big categories of flasks – recovery flasks and utility flasks. The first ones provide you with the ability to regain health and mana (or both when using hybrid life+mana flask) and utility flasks give you various other buffs such as movement speed, resistances, damage, defense and so on.
When you are playing Energy shield builds, you have no option of using life flasks to quickly regain health as you do have when playing life builds. Like other items, there are unique versions of flasks, some are very strong and can boost power of your build by quite a bit. You can see a few flask examples in the image below, but you can always visit PoE Wiki and see the list of all flasks.
There’s a lot more players guide on https://www.u4gm.com/path-of-exile, so be sure to check out if you need some guides.
On March 13th the FINAL FANTASY XIV: Stormblood saga will continue with the release of patch 4.25, which contains the wild Forbidden Land of Eureka. This region will include new battle elements that will challenge players and will be critical to obtaining very powerful new weapons. This update will also include the last chapter of the adventures of the extraordinary inspector Hildibrand.
Forbidden Land of Eureka will be a vast and unexplored area that will introduce a series of changes to the usual gameplay:
A large-scale gaming experience: Up to 144 players can take part in a single instance. We encourage players to team up with other adventurers to drive infamous monsters and complete common goals.
Players’ progression: Players will get Elemental EXP to reinforce their domain of elements and can also use the new “Magic Board” feature to customize their elemental affinities, which will help them explore Eureka.
Modified battle mechanics: From now on you will need more strategy to dominate a system of elements with which players will have to use “Magic Board” to alter the elemental affinity of their attack and counter that of the enemy. Players will customize the elemental attributes of their “Magic Board” before the exploration thanks to a “Magic Melder” and will have to study them very well depending on the objective of the adventure.
Rewards: Players will occasionally get “protean crystals” by exploring Eureka and can use them to improve Eureka equipment and weapons with the help of the famous blacksmith Allag. Also, a easy way for you to gain FFXIV money fast is to buy cheap FFXIV Gil on FFXIV4GIL. If you want to buy cheapest gils, just make sure to spare some time to join in our site.