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Rezzed: Look Directly At Wildstar

Rezzed: Look Directly At Wildstar I tried to play Wildstar at Rezzed, which had the least pushy crowds of any convention I’ve been at. Nevertheless, I didn’t manage to get onto the bank of PCs. The players there were curled over the keyboards in the manner of a lion protecting…

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Wildstar Dev On Biz Model, Jumping Puzzle Pain & Sunsets

Wildstar Dev On Biz Model, Jumping Puzzle Pain & Sunsets Yesterday, I caught up with Carbine Studio’s bossguy Jeremy Gaffney to see what’s been going on in their upcoming mega-MMO Wildstar. While he wasn’t quite ready to reveal how the game will make money, he did drop a few big…

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Wildstar’s Combat Trailer

Aiming Is The Aim: Wildstar’s Combat Trailer Sorry, John. No WildStar for you. The lovely looking MMO’s latest vidbonk (I’m trying that word out, let me know how it worked for you) details how different it’ll be from traditional MMOs in its combat. Specifically how you’ll aim. I’m sad that…

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Wildstar Has Two Other Races

Furry Zombie: Wildstar Has Two Other Races Wildstar, it turns out, still hasn’t revealed all its special bits to us, with two more races making an appearance at San Diego Comic Con, for some reason. They are the Chua (annoying-looking “crazy” cute rodent things) and the Mordesh (morbid space zombies)….

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Viewed Prior To Release: Wildstar

Viewed Prior To Release: Wildstar We sent Brendan to see Wildstar. This is his report. A lot of good games have come from pitting the player against ‘the frontier’. (What is Minecraft, for instance, if not a blocky representation of a pre-civilisation?) On paper, the MMO genre seems perfectly suited…

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WildStar Wednesday: San Diego Comic Con

 Hello Nexians! @Team_WildStar has been spending some serious quality time planning our presence at this year’s San Diego Comic-Con. We’ve got a panel! We’ve got an Arkship event! We’ve got a party! We even have special Nexian cocktails as created by one of our very own community members from WildStar-Roleplay.com,…

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WildStarOL: The Engine Interview2

We take a closer look at the beating heart of WildStar with Lead Software Engineer Steve Moret. WildStar has a very hand-made art style, with painted textures and cartoonish models. How does that influence engine design? The very obvious answer is that graphics programmers have to support artists in making…

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WildStar: The Engine Interview

We take a closer look at the beating heart of WildStar with Lead Software Engineer Steve Moret. The game engine is often an unsung hero of modern MMOs. When it works brilliantly we hardly even notice it, focusing instead on the dramatic art style, sublime musical score or excellent narrative….

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Wildstar-CrimsonIsle-ALLIES

ALLIES ICI Directive 04.3221.098-Nx Re: Crimson Isle Strike Team Fr: Pheydra, Central Axis: ICI Please inform your contacts that there is to be no further discussion about the strike team being sent to investigate the anomalies on the Crimson Isle. As of this morning, the emperor has deemed this mission…

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Wildstar-CrimsonIsle-ENEMIES

ENEMIES Collegium: Scientific Report Re: Unidentified Humanoid Population CI36 The data concerning the unidentified humanoids [designated Species CI36] inhabiting Crimson Isle is mostly inconclusive, although we have determined with the utmost certainty that they are native to planet Nexus. Bio-phase scans do indicate an alarming level of biological mutation throughout…