Wildstar online–Aurin

Aurin

Small but scrappy, the Aurin are a race of forest dwellers whose homeworld was ravaged by the Dominion. They might be into hugging trees, but they’re more than ready to bare tooth and claw to defend their new home on Nexus.

Races

For thousands of years, the Aurin lived in isolation on the forest world of Arboria, but the chance arrival of the wandering human rebel fleet changed their lives forever. Appreciating their good-natured independence, the Aurin welcomed the humans into their forest homes, and friendship soon blossomed between the two races. Fearful of unleashing the wrath of the Dominion on the Aurin, the humans took on much needed supplies and then quickly moved on.

Despite careful precautions by the humans, the Dominion managed to trace the path of the fleet and eventually discovered the location of Arboria. As punishment for aiding the rebels, the Dominion declared unconditional sovereignty over the Aurin’s forest kingdom and sent an army of devastating Planet Reapers to collect the empire’s rightful due.

The Aurin fought back courageously, but the Planet Reapers were monstrous mechanical resource harvesters designed to withstand all but the heaviest firepower. Suffering heavy losses, the Aurin were forced to fall back, helplessly watching the destruction of their beautiful, verdant homeworld.

Desperate, the Aurin’s newly crowned queen, Myala Everstar, sent out a distress signal to her human friends, who soon formulated a daring rescue plan. Aided by fearless Granok mercenaries, the humans faced off against the Dominion and landed rescue ships on Arboria – but it soon became clear not all the Aurin could be saved. Brokenhearted, Myala escaped from Arboria’s surface, but promised those left behind that one day she would return.

Despite the tragedy they had suffered, the Aurin were determined to survive. The day would come when they would return to Arboria, drive out the Dominion, and reclaim their beloved homeworld.

 

Wildstar online–Draken

Draken

Forged in the heat and dust of their savage homeworld, the Draken have come to Nexus to prove they are the most badass warriors in the galaxy. Eviscerations, disembowelments, and decapitations will definitely be involved.

Races

Three centuries after the founding of the Dominion, the Mechari determined that the Dominion military required new blood. After examining thousands of known species and analyzing their combat effectiveness, they advised the reigning Luminai emperor, Azrion, to bring the Draken of planet Mikros into the Dominion. Unfortunately, the eternal respect and loyalty of these ferocious hunters could only be won through strength and violence.

The empire landed a formidable military force on Mikros in 344 AE, and the Draken hordes amassed for all-out war on the Dominion invaders. Acting upon counsel from the Mechari, the bold Luminai Emperor Azrion issued a challenge to the reigning High Clanlord Zhur: meet him in single combat, with the victor ruling supreme over planet Mikros. As the Mechari expected, Zhur accepted the challenge immediately.

Hours later, they met on the Field of Kazor, a massive gladiatorial arena in the ancient city of Red River. The duel was fierce and brutal, and the swords of the two combatants were soon stained with blood. In the end, the Luminai emperor’s skill and training overcame Zhur’s ferocity and strength. Upon the death of their leader, the Draken swore eternal loyalty to Azrion the Conqueror and his descendants – and these savage warriors have faithfully served the Dominion ever since.

For the Draken, the journey to Nexus represents the ultimate test. Not only is the fabled planet rumored to be the home of exotic, savage creatures that will test their skills in the hunt, but it is also the front lines of the intensifying war with the Exiles. The reigning emperor Myrcalus the Vindicator has claimed Nexus for the Dominion by right of the Eldan blood that runs in his veins, and the Draken have vowed to help him conquer the planet, regardless of the cost.

 

Wildstar online–Granok

Granok

Banished from their homeworld after a bloody war with the Dominion, the Granok are a race of skull-cracking, hard-charging galactic mercenaries that have come to Nexus to kick ass and drink beer. Not necessarily in that order.

Races

Several hundred years ago, Granok civilization on planet Gnox was extremely primitive – but the Dominion saw great potential in these hulking giants of living stone, and sent Mechari ambassadors to facilitate their assimilation into the empire. The ambassadors offered the Granok gifts of knowledge and technology, asking only that they kneel and swear eternal loyalty to the empire in return. The Granok answered by smashing the Mechari into smoking piles of scrap.

The reigning emperor was infuriated by the news of his ambassadors’ demise. He declared war on the Granok, and the mighty Dominion Legions were deployed from planet Cassus. They arrived on Gnox in overwhelming force, assuming they would quickly eradicate the natives. Armed with primitive weaponry, the fearless Granok warriors fought bravely – but were no match for the Dominion’s superior technology.

Refusing to accept defeat, a young warlord named Durek led daring raids into Dominion camps, stealing weapons, armor, and other powerful military hardware. Within a few weeks, the growing ranks of Granok insurgents began to turn the tide. Battered and bloody, the Legions were driven back to planet Cassus.

Triumphant, Durek and his followers returned to their tribes. But instead of being greeted as heroes, they were branded pariahs for betraying ancient Granok traditions during their hard-won victory. Exiled by their own people, Durek Stonebreaker and his followers took to the stars, plying their trade as battle-hardened galactic mercenaries.

Having now thrown in their lot with the Exiles, Granok mercenaries lead the volunteer militias known as the Free Companies of Nexus. They still retain a deep-seated hatred for the Dominion, and are looking forward to settling the score in blood.

 

 

Wildstar online–Human (Exile)

Human (Exile)

After centuries of wandering the Fringe in their ramshackle fleet, humans are ready to settle down on Nexus using grit, backbone, and some old-fashioned elbow grease. And if those Dominion bastards are looking for a fight? Bring it on!

Races

For more than a thousand years, the humans of planet Cassus had ruled the greatest empire the galaxy had ever known. But as the Dominion’s power grew, a number of unpopular policies were enacted that led to civil unrest. What started out as protests in the streets of Cassian cities soon became brutal crackdowns on all who opposed the new order.

When the Dominion military turned weapons on its own citizens, Serrick Brightland, a highly decorated admiral of the Cassian fleet, rebelled against his commanders. Commandeering his own warship, the Star of Dominus, Brightland led Cassian rebels on a series of unexpected, devastating attacks – leaving the Dominion fleet in shambles.

But the rebel admiral’s early successes proved costly in lives and materiel. When the full strength of the Dominion military finally caught up to him, Brightland grimly surveyed the battlefield – then bravely set a course for the heart of the enemy fleet. Surprised by the suicide maneuver, the Dominion warships broke formation, and the other rebel starships were able to escape.

Against all odds, the Star of Dominus survived – but at a grave cost. Admiral Brightland sustained terrible injuries in the battle, and was placed into cryo-freeze in order to save his life. Rechristened the Gambler’s Ruin, Brightland’s vessel was converted to an arkship, and the rebels fled for their lives across the stars.

The discovery of planet Nexus by the famed explorer Dorian Walker represented a new beginning for the humans – a chance to lay down roots before the critical life support systems of the centuries-old Gambler’s Ruin completely failed. Serving as the heart and soul of the Exiles, they are now ready to make their final stand against the Dominion that once again threatens their home.

 

 

Wildstar online–Cassian

Cassian
Long ago, the Cassians were chosen by the Eldan to establish the Dominion – and they’re going to make sure the pathetic vermin infesting the galaxy don’t forget it. Destiny is a terribly heavy burden, and the Cassians bear it with style.

Gifted with ambition and intelligence, the humans of planet Cassus experienced a period of rapid technological advancement more than two thousand years ago, leading to the development of space flight and interstellar exploration. Such achievements caught the attention of the Eldan’s mechanical servants the Mechari, who brought news of these remarkable beings back to planet Nexus.

At the behest of their masters, the Mechari journeyed to Cassus in a fleet of hyper-advanced starships. Standing before an awestruck assembly of planetary leaders, they demanded that the legendary Cassian Sword-maiden Tresayne Toria journey with them to Nexus – and in return the Eldan would provide the Cassians a gift of immeasurable value. Refuse, they said, and the consequences would be dire. The valiant Tresayne agreed for the sake of her people, and she and her attendants were never seen again.

In time, the Cassians received their precious gift – an extraordinary human-Eldan hybrid known as Dominus the Half-Blood. Bearing gifts of powerful Eldan technology to the people of his mother’s homeworld, the message of Dominus was a simple one:  swear loyalty to him, and together they would rule the greatest empire the galaxy had ever seen. The Cassians unanimously agreed, hailing Dominus as the emperor of the newly established Dominion.

Despite the Eldan’s disappearance a thousand years ago, the Cassian-led Dominion has steadily taken control of the galaxy through intimidation, political intrigue and a score of impressive military conquests. For the Cassians, the discovery of planet Nexus represents the fulfillment of an ancient destiny – and they will stop at nothing to ensure that the Dominion reigns supreme over the legendary Eldan planet.

 

WildStar: Exploration and Leveling Guide

Exploration and Leveling
Players can level through questing, PvP, or dungeons.
The level cap is 50.
Zones each have recommended levels and set levels, so players can travel a bit if

they want something more challenging, easier, etc.
Datacubes can be found while exploring that give away bits of lore.

[IMG]
Questing is pretty standard, except the story in quests is told in little chunks of

radio voiceover, NPC chatter, etc., instead of huge blocks of text that need to be

read.
Quests can be turned in in the field via comm calls. Questgivers will also call you

if you happen to run by them without noticing them and give you quests that way.
There are a handful of vehicle quests, etc.
There are dynamic questgivers that will move around a zone and set up in different

areas.
There are lots of random goodies to explore out in the wild, including giant crystals

in the air that can be hopped across using low gravity or hidden merchants and

questgivers that can be unsurfaced. There are also special dynamic areas called

Discoveries that will sometimes spawn a random mob, unlock an instanced area, spawn a

little buff station, or start an event that encourages players to drag enemies to a

certain area and mass kill stuff for lots of rewards.
There are also zone-wide public event objectives that players can team up to work

toward that grant zone-wide buffs.
In addition to quests, there are also challenges, which are pseudo-quests that

automatically pop up on your screen, giving you the option to say, kill 8 bad guys in

X seconds or climb to the top of a certain tree in Y seconds. If you complete the

challenge within the allotted time, you’re rewarded goodies via a slot machine type

window that pops up and lets you choose between XP, reputation, and cash rewards. You

’re also given a chance to redo the challenge if you miss the timer.
When you die, you’re given an option to pay to res where you died once every half an

hour, or just run back from the holo-crypt, which is essentially the graveyard.
While running toward quest objectives, you can toggle on a little holograph around

your character that points you in the general direction you should head in. You’ll

still have to look around a bit once there to find the exact objective location.
There will be lower-gravity zones that allow you to jump really high and require you

to change how you move and fight.
There will be a system in the environment that allows you, for instance, to coast

naturally down a stream on a current.
Each zone has a world boss that will take between 15-20 people to finish off.
Each zone will have a different reputation system. In certain zones, for example, you

’ll be able to kill certain enemies when close to special NPCs in order to gain

reputation with that group.
Depending on what type of server ruleset you choose, you may find yourself flagged

for PvP in zones belonging to the other faction.

WildStar: Combat, Controls, and Abilities Guide

Combat, Controls, and Abilities
There are rewards for obtaining kill streaks.
You can dash and double dash during combat using double tap, which is crucial for

avoiding attacks and effects.
You can sprint by holding SHIFT. Sprint and double dash use a resource similar to

stamina that’s shown on-screen in a circle and will eventually deplete.
You can also double jump, which can be handy for avoiding stuff and for getting

around quick.
Loot falls like a loot pinata kind of, all around your character (I keep thinking of

Kingdom Hearts for some reason…). You can hit V to suck it all to your character.
The holy trinity (tank, healer, DPS) is definitely in place. There is the ability to

have multiple specs and swap between them (details unknown).

Wildstar Beta | Wildstar Beta
You can only have a limited amount of abilities on your hotbar (7 looks like?), but

have many to choose from. Abilities are bought with ability points that are earned

through leveling (they’re bought at an Ability Kiosk). You kinda have to pick and

choose between learning abilities, especially at higher levels, but you’ll

eventually gain way more than you can use, which means you must pick and choose for

each encounter as well. Abilities can be swapped between on the fly while out of

combat.
Telegraphed abilities are a huge part of the game. Think of these as the big red

circles that are common in most MMOs currently. You’ll want to get out of red ones,

but stay in green ones. Red are enemy/environment AoE damage/crowd control effects,

green are heal effects from other players. Blue effects are your own and work nicely

on some attacks for AoE farming, etc. Telegraph attacks also serve as a good way to

communicate with party members about what you’re going to do next.
There are lots of dangerous telegraphed abilities out in the wild (and even more in

raids, dungeons, etc.). Some are environmental hazards, others are from enemies. You

’re rewarded for dodging them and interrupting with bonus XP and special buffs that

help you even further. You’re also rewarded in the form of Fervor, which is a buff

that makes you extra strong and extra fast, which in turn allows you to score kill

streaks easier.
You can drag enemies into environmental hazards and attacks from other enemies so

they take damage.
Enemies will vary (and progressively get more difficult) quite a bit while leveling,

both in fighting style and difficulty.
Characters can equip shields which act like a temporary source of damage reduction.
Most abilities use skillshots (think League of Legends) instead of standard targeting

mechanics. Healers will also utilize skillshots and will never have to only focus on

the UI while healing.
Movement is always emphasized during all parts of the game, even for healers.
Some healing particles will be dropped on the ground and picked up by other players,

other effects will be skillshots that players must be in in order to receive the

brunt of the heals.
Racial abilities will be in place, but they seem passive in nature and may only

effect the costs of other abilities and similar ideas. (Source)

WildStar: Paths Guide

Paths
You’ll able to choose one Path per character. These kind of represent gaming

playstyles. Whether you like to explore, kill all the things, socialize, or tinker

with things that may or may not go boom can affect how you play the game entirely.

Paths can have an effect in PvE and PvP.
WildStar enters closed testing, new beta sign-ups still being
Explorer – Gives you special exploration objectives for exploring grey areas of the

map, placing markers at certain points, and discovering hard-to-reach areas that may

contain special goodies (jumping puzzles). Gives you special doors and access points

only Explorers can unlock that open up areas/tunnels to explore (other players can

gain access to these areas, but not open the doors to them). These tunnels make

traveling sometimes much easier.
Scientist – Studying the environment and performing experiments on plants, organisms,

relics and more.
Soldier – Kill all the things. Gives you objectives for protecting NPCs, killing

waves of enemies, scouting out super powerful enemies, completing public events where

you kill stuff, and more.
Settler – The “social” path essentially. Constructing and upgrading outposts.

Establishing banks, transportation networks, and extra vendors and buildings such as

hospitals. These buildings are in addition to the normal array of vendors,

questgivers, etc. Settlers may have to work with other players to build these items,

which is why it’s a little more social than the other paths. If there are a lot of

Settlers around, the bonuses will increase. They also get a bonus to help build up

their house a little easier.

Path content is about 20% of the questing content. You gain Path XP for completing

Patch objectives and challenges. XP grants you rewards as you progress. One example

reward for an Explorer is a jetpack or speed boots on long-ish cooldowns. One example

reward for a Soldier would be a special weapon that grants an extra power you can use

every now and then.

WildStar: Attributes Guide

Attributes (Stats)
Primary Attributes –
Strength: Warrior (DPS)
Dexterity: Spellslinger (DPS), Stalker (DPS)
Magic: Esper (DPS)
Technology: Warrior (Tank), Stalker (Tank)
Wisdom: Spellslinger (Healer), Esper (Healer)
Stamina: All classes if they want additional health.
WildStar preview | PC Gamer
You’re able to allocate primary attributes yourself as you level (see screenshot

above), which means we should be able to build awesome customizable specs (Ragnarok

Online, anyone?).
There are also secondary attributes.
There are these things called Milestones, which are passive bonuses you can unlock by

achieving thresholds in certain attributes. Every class is a little different. In

some cases, you may want to stack primary attributes to unlock certain milestones, in

other cases you’ll want to pile on secondary attributes in order to unlock something

else. This lets you customize your playstyle.
There will be a hit rating type attribute for max level players to work toward.

WildStar: Factions Guide

Thanks to the awesomeness that was PAX East 2013, we know a whole lot more about

WildStar than we did a mere few months ago. There’s one slight problem, however.

That information’s kind of spread out between various sites and hidden in long-ish

videos and podcasts. We’re here to help. Here’s our guide to what we currently know

about WildStar. We’ve used lots of bullet points and attempted to organize bits of

information just to make things a little easier to read.

WildStar preview | PC Gamer
At the very end is a list of all the sources we used to come up with gigantic list o

’ juicy tidbits. Source videos and images are also embedded throughout. We’ve also

left out story/lore type information due to players naturally having different

spoiler thresholds. If you noticed we’ve missed anything, feel free to drop us a

line in the comments section below! We’ll be updating this as new information

continues to surface.

Factions
The Dominion – “A powerful, interstellar empire that prides itself on kickin’ ass.

” These are the bad guys, kind of, who want to kill everyone who isn’t them. A

large, looming empire who uses fear as a tactic to overrule. Religious.
The Exiles – “A motley crew of refugees, outlaws, and mercenaries.” These are the

good guys, kind of, but are also sort of the underdogs. They’re on the run,

basically, and banded together out of necessity.

Races
Races are locked between the two factions. Some classes can only be certain races,

which are shown below. There are eight races total, two of which are unknown

currently (but hints are slowly making their way out!).
Exile –
Human: Standard human race. Available Classes – Warrior, Stalker, Esper,

Spellslinger
Granok: Hulking giants of living stone. Available Classes – Warrior
Aurin: Small, agile bunny-looking things with long tails. Available Classes –

Spellslinger, Stalker, Esper
Cassian: A type of human race. Available Classes: Warrior, Stalker, Esper,

Spellslinger
Draken: Fierce beasts with horns and long tails. Available Classes: Warrior,

Spellslinger, Stalker
Mechari: Sentient mechanical beings. Available Classes: Warrior, Stalker
[Speculation] Chua: Small rodent/Gremlin-like creatures. Classes: ??
Classes
There are six classes. Two of which are currently unknown. One of these unknown

classes is the game’s main healing class.
Each class gets a specific weapon and armor requirement.
Roles are specific to certain classes. Each class (so far) can do at least two roles.
Some classes are restricted to certain races (see above).
Warrior -Roles:
Melee DPS, Tank
Weapon:
Tech Sword
Armor:
Medium Armor (upgrades to Heavy)
Ability Resource:
Kinetic Cells. Some attacks/abilities generate Kinetic Cells, others spend them.
Primary Attributes:
Strength (DPS), Technology (Tank – grants additional threat)
Examples of known abilities:
Survivability cooldowns, taunts, charges, yanks, abilities that regenerate shields.
Stalker –Roles:
Melee DPS, Tank
Weapon:
Claws
Armor:
Light Armor (upgrades to Medium)
Ability Resource:
Suit Power
Primary Attributes:
Dexterity (DPS), Technology (Tank – grants additional threat)
Examples of known abilities:
Stealth, bombs, pounce (movement displacement).
Esper –Roles:
Ranged DPS, Healer
Weapon:
Psyblade
Armor:
Light Armor
Ability Resources:
Mana and Focus Points
Primary Attributes:
Magic (DPS), Wisdom (Healer)
Examples of known abilities:
Summon creatures, charm enemies.
Spellslinger -Roles:
Ranged DPS, Healer
Weapon:
Dual Pistols
Armor:
Light Armor
Ability Resource:
Spell Surges and Mana
Primary Attributes:
Dexterity (DPS), Wisdom (Healer)