In this day and age, seeing is still believing, so the more game footage we can

In this day and age, seeing is still believing, so the more game footage we can see, the better! And WildStar delivered just that, displaying live gameplay in a stealthy livestream yesterday. Without any advanced notice or advertisement, Carbine Studios aired the pilot episode of a new livestream series aimed at showing off the upcoming game.
In this premiere, Game Design Producer Stephan Frost and Senior Community Manager David Bass took turns playing through some content, including demonstrating the combat system and environmental hazards, all while answering viewer questions in chat. Although there are no big reveals in this particular episode, the hosts hinted that those could be incoming as the livestreams continue.
More coverage: Official site

The Nexus Telegraph: Why WildStar’s housing matters

Building a house means asking you to invest in the game over the longer term. It means that the developers are encouraging you to take the time to show off your accomplishments, display what you have to offer, and really make a point of putting down roots. You can argue that in some cases this investment is lessened for whatever reason — in WildStar, you don’t get the storefronts of Star Wars Galaxies, for example — but you’re still taking a piece of the virtual space and claiming it for your own.
We all do it, in small doses. Writing your name on something makes it yours. It’s another step of character creation, something that’s important even for people who don’t roleplay. Even if you aren’t interested in portraying your character, you don’t want the name “HUMAN_WARRIOR_80725” with no distinguishing features.
Housing gives you a space to write whatever you want on a section of the virtual world. You can argue that it has only a minor effect on the game world as a whole, but it’s still a part of the world that is distinctly yours. No one else gets to walk into your space if you don’t want guests. It’s a segment of investment you don’t get without housing, and for some people that investment matters a whole lot in the long term.
Maybe that completely doesn’t matter to you, and that’s all right. Not every part of a game is going to appeal equally to all players. I can totally understand people who look at housing and don’t see the benefit to it, but it’s important to understand that for the people who do enjoy it, there’s no real substitute.
I would not and will not argue that games without housing are somehow inferior to games that have it. The prospect of housing isn’t what originally attracted me to WildStar, and I would still have my eye on the game even if it got cut. But it does make me a lot more interested in the game because I like being able to carve out my own little segment and mark it as my own. Even if it’s not your cup of tea, it adds more depth to the game as a whole, and you should be glad that the game will be coming out a little more well-rounded in the long run.
Read more : massively

Wildstar:Troy Hewitt announces departure from Carbine

While I’ve been in the community building business (more years than I care to admit), I’ve had the opportunity to work with some of the most innovative, creative, and talented people in the industry.
And while I’ve loved my prior jobs, and their resulting communities, I have to admit that what we’ve been able to build around WildStar is nothing short of incredible. Over the last five years, I’ve had one underlying philosophy that has defined everything we’ve done on the community front: Promote authenticity.
To me, that means honest dialogue without a spin. It means admitting when we’ve done something wrong, and clearly communicating what we are doing to address the issue. It’s meant engaging in forthright communications with the people that make up the WildStar community to identify the things that matter, and find ways for our team to discuss, understand, and adopt them without getting in the way of the conversation.
I’d like to believe that if you were to stack our developer interaction against any of the other game development companies out there, the Carbine team, from developer to artist to programmer, has connected with our community in a way that is unprecedented.
I’d like to say this was a difficult process, but when you work with a team that genuinely loves what they do, it’s pretty easy to coax them into connecting with our fans. In many cases, it’s more challenging to keep them from oversharing. I’m looking at you Jeremy Gaffney and Mike Donatelli. 🙂
I’ve also had the opportunity to hire some of the most talented professionals in the business of building community. Atreid and Scooter love doing this as much as I do, and their talents and abilities have allowed us to build a passionate core community that has experienced firsthand our commitment to  listening.
And wow, what a community we have built. We’ve got fansites with true passion, working and collaborating together to allow everyone to feel inclusive, and you have all done a fantastic job for us on so many levels, that it would take me another 500 words to describe how much it has meant to me to work alongside you. You’ve been true heroes, supporting us far beyond creating beautiful websites and writing new and exciting takes on the WildStar information we’ve shared. You’ve even gone so far as to help us manage the crowds on the show floor at gamescom, PAX, and Comic-Con, educating new fans about WildStar, and just generally being superlative human beings.
So it’s with no small amount of heartbreak that I announce that I’m leaving Carbine. Without going into too much detail, recent tragedies in my family require that I return home to be closer to my family. It was a decision I can only define as agonizing, but in the end, my family needs me.
Please understand: I love this team and I believe that WildStar is going to be blockbuster game. I’ve spent five amazing years learning more than I could have ever expected from all angles of the business of making games. It’s an experience I’ll remember and value forever, working with people that have become more than coworkers, but lifetime friends. I will miss them terribly.
The good news is that I leave you in capable hands, with Loic and David in North America, and Melanie, Mark, Jan and Akli holding down the fort for Europe, your community team will be working even harder to build a connected and engaged community like none other.
Add to that the talents of three forever friends of mine and industry leaders in their craft, and you have a powerhouse of a communications team that will make sure there isn’t a person on this earth (and beyond?) that hasn’t fallen in love with WildStar. I’m of course talking about our new VP of Brand, Mona Hamilton, our Director of Interactive Marketing, Christophe Bahamed (who will be stepping in to lead our global community team), and our new PR Manager Michael Shelling ( a man I’ve had the privilege of working with many times throughout my career).
So while this is goodbye for now, I guarantee you that we’ll be playing WildStar together on launch day.
Thank you for all the laughs, the unending support and the inspiration. I can’t wait to see what you do in the coming months.
Until then, take care of my peeps, and enjoy, won’t you?
Troy “Aether” Hewitt
Source: Wildstar official site

WildStar : October Game Systems Update

Anyway, this week we thought we’d give a little update about where we’re at in development, what changes we’ve been working on since the last beta phase ended, and where we go from here. We’ll be referencing Mike Donatelli’s State of the Beta from August, so if you haven’t read it yet, go do that right now. It’s cool, we’ll wait.

Back already? I bet you just skipped ahead so you could checkout the new hotness. That’s fine, I’ll just remember Runescape Powerleveling that next time you’re begging me for a beta invite because you have such great attention to detail.

I want to talk about three major systems we’ve been working on in the last few months that needed some major facelifts. They’re not quite done yet, which is why we’re still holding off on the next beta phase, but they’re in a basic working state, enough that we’re comfortable pulling back the curtain a little to show off the progress.

Source:http://www.wildstar-online.com/en/news/october_game_systems_update.php

WildStar :How to work in WildStar back in April

One of the many hurdles that MMO players face is knowing what server to roll on at launch since we all want to get in and play with our friends. That’s what MMOs are about right? However, Along with the desire to play with your buddies usually comes the hanging feeling that, if you’re late boarding the “everyone pile on one server” train, you’ll end up getting left at the station. Well WildStar Wednesday is live and this week Carbine talks a little bit about how cross-realm features will help in this endeavor. It’s ok to “cross the streams” guys – just this once.
Now Carbine gave us some previous insight as to how they wanted servers to work in WildStar back in April. This week they go into a bit more detail on what exactly you can and can’t do cross-realm with your friends.
    “First and foremost, you can talk to anyone across time and space… well ok, maybe not time… but certainly across realms.  To talk to anyone on another realm, all you have to do is include their realm name after an “at symbol” (@), so “/w [email protected] Hello!” would allow you to speak to anyone online as if they were on the same realm as you.
    The next thing you’d want to do with your friends is form a party with them.  This works similarly to chat whispers: you simply invite someone using their name & realm (“[email protected]”) and they will get a party invite notification that they can accept.  All party chat is seen by everyone in the party, regardless of which realm they are on.”
As mentioned previously, WildStar will include a group-finder for various instanced content (dungeons, battlegrounds, arenas, etc.). The group finder will also come with a toggle option that allows you to choose if you wish to include players from other servers in your group finder search. If you’d rather just play with people on your server, then simply un-check/toggle the option off.
Now with most systems, there are certain limitations that have to be put in place in order for them to function properly.Here to supply buy  FFXIV Gil  In terms of WildStar’s cross-realm grouping system, playing with people on other servers will be limited to instanced content.
    “We sadly can’t allow you to explore the world as a whole with your friends; as the world would quickly become too crowded. But anytime you enter instanced content, whether through battlegrounds, dungeons, or arenas, your entire party will all be able to play together.”

Paid and free which would you choose

WildStar offers crossrealm grouping
The first , and perhaps the most obvious subject matter here actually paid to the games we play . You would be surprised how much help we can actually provide some financial assistance to developers .

Many support the World of Warcraft , monthly and honest without help they will not be anywhere near where they are today . I think everyone needs to realize that this is the mentality . The game is not just for fun, this is a business. Companies do not succeed unless we like them . Why do you think the states boycott something, from England duty are crazy?

Finally, we come to understand both the business model within . We know that subscription games to help companies because we are forced to pay to play, but look at the free to play business model. For many of their players , we just use the system . Spots look, we are here to provide cheap FFXIV Gil They provided us with a complete game free , we can level, social , and we all at no cost through the dungeon crawl .

It does not matter , they like it, but realize that we have the ability in such a simple way to support us play the game is incredible . Take a look at Rift , is that it is free to play, but very low cost , you can have a faster mount speed , and even unlock rare mounts. These benefits , and most of the free games available to you. Not only is the financial support of the game, to help you, because they will continue to produce items, but you can even get some bonus in-game benefits !

WildStar explore multiple servers to play

WildStar boss

The development has hinted at the carbine , Wildstar server will use cross- play . Wildstar weekly to discuss other MMORPG developer blog has some flaws, and how they want to escape them.

” …… One of the most frustrating experiences is ready to launch , they find that they have introduced a character on a different server to play with your friends .”

Sounds familiar ? Well done to solve , not to mention Final Fantasy , guys . Final Fantasy 14 startup problems created this exact problem last month , Square Enix has just begun to resolve it. Carbine do what they can to prevent the same thing happened in WildStar.

For starters, no matter what you are in the realm ( or the “server” fantasy like-minded players ) , you will be able to talk to your friends , the other server , by simply referring to the end of your comment server . This will also be invited to the party’s work , to give you a common forum, chat , even when you’re not together.

To meet with other worldly friends? No problem ! Instance event too much, you can team up with your friends from the other parties dungeon , stadiums , etc. , although the whole realm of the jump will be impossible.Spots look, we are here to provide cheap Final Fantasy XIV Gil Another major limitation is that you can not cross-border transactions , but it is very acceptable , because it will prevent other monopolies .

WildStar development in addition to jump between fields , matchmaking process there are some inspiration. Players will have the opportunity to obtain a set of the viewfinder , to meet the stranger , when your friends offline , each player will so that you can choose whether you want to share your adventure with a cross travelers , and even have their own ” filters .”

All in all, it’s coming across very well thought out , and we hope it will successfully launched . We do not see in a multi- server MMO regular thing !

WildStar explore multiple servers to play

The development has hinted at the carbine , Wildstar server will use cross- play . Wildstar weekly to discuss other MMORPG developer blog has some flaws, and how they want to escape them.
WildStar boss
” …… One of the most frustrating experiences is ready to launch , they find that they have introduced a character on a different server to play with your friends .”

Sounds familiar ? Well done to solve , not to mention Final Fantasy , guys . Final Fantasy 14 startup problems created this exact problem last month , Square Enix has just begun to resolve it. Carbine do what they can to prevent the same thing happened in WildStar.

For starters, no matter what you are in the realm ( or the “server” fantasy like-minded players ) , you will be able to talk to your friends , the other server , by simply referring to the end of your comment server . This will also be invited to the party’s work , to give you a common forum, chat , even when you’re not together.

To meet with other worldly friends? No problem ! Instance event too much, you can team up with your friends from the other parties dungeon , stadiums , etc. , although the whole realm of the jump will be impossible. Another major limitation is that you can not cross-border transactions , but it is very acceptable , because it will prevent other monopolies .

WildStar development in addition to jump between fields , matchmaking process there are some inspiration. Spots look, we are here to provide cheap Final Fantasy XIV Gil Players will have the opportunity to obtain a set of the viewfinder , to meet the stranger , when your friends offline , each player will so that you can choose whether you want to share your adventure with a cross travelers , and even have their own ” filters .”

All in all, it’s coming across very well thought out , and we hope it will successfully launched . We do not see in a multi- server MMO regular thing !

WildStar offers interdisciplinary play

WildStar Wednesday reveals shiphand missions

Do not stress too much about the server initially pick WildStar, because the game will feature a number of cross-cutting options to keep the larger community, in contact with each other. Carbine Studios, how this will work in this week’s WildStar Wednesday revealed some details.

In the post, the studio to talk about it is how to support cross-border through the three main functions of the play. Players will have the ability to talk to anyone in any field using the chat system, they will be able to party with friends through the system group, they will be able to meet the group viewfinder, through random strangers.

Interdisciplinary play, but there is a big limitation. The two sides will not be able to cross the landscape to hang out, but the case can only enter the battlefield or the arena, these parties will not be able to trade items between each other. Who is not interested in cross-play players will also have the option to switch their accounts to their servers only member of the group.

Deaf players to connect , educate through Wizard101

Flameseeker Chronicles The Guild Wars 2 expansion blues

Although she could not hear any in-game music or sound effects, Kelsey Heart of Fire claimed Wizard101 an intense love . KingsIsle a guest post on the blog , Kelsey is a deaf share a little bit of what it was like the players , why this MMO meant so much to her.

Shortly after the start of her adventures in the game , Kelsey had a profound encounter: “I remember asking the Pyramid of the Sun Krokotopia and I bumped into a fellow wizard named Diana wild heart , she mentioned that she was deaf , I was surprised to praise I replied that I was and deaf ! Spots look, we are here to provide cheap Final Fantasy XIV Gil At this time , I realized that I can meet deaf fellow players through the game , such as Wizard101 “.

Kyle said that this friendship made ​​her realize that more than just fun online games that can be used to educate others is what is deaf. “This game is a good educational tool , I can use it to teach many people , it gave me a way to communicate without barriers , in fact, it gave me a greater purpose in the game ,” she wrote . Kyle said , the game’s visuals are very important, she said she hopes the game will be available in sign language expressions .