wildstar supplier

Glory and honor in the halls of the bloodsworn

We’ve already talked about one of our PvP Battlegrounds, Walatiki Temple, and Arenas in previous community articles but we wanted to finish the set! Prepare yourselves for…
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Halls of the Bloodsworn!
Long ago, the mighty Osun tested their most powerful warriors within the legendary Halls of the Bloodsworn, and now brave heroes of the Dominion and the Exiles will be tested here as well. This ancient fortress consists of a series of rooms designed to prove the strength and prowess of two competing teams – setting them against each other in trials of strategy and brutal combat. Those who most quickly complete these trials are granted glory and honor. For the defeated? Not so much.

Halls of the Bloodsworn is a deadly race against the clock, with two teams battling it out across three trials to try and capture control nodes and prove themselves as the strongest to win fame and glory!

For each round, one team will be selected as the attacking team while the other plays the defending team. The attacking team needs to fill a capture meter for each room, which they can achieve by capturing control nodes set on either side of the room and a central point. Capturing one node will begin to fill the bar slowly, two nodes will fill it much faster and controlling both control nodes and the central point will make it fill up extremely quickly.

Once the attacking team fills the capture meter to 100%, the defenders are pushed back to the next room and the process begins again until all three rooms have been cleared or the time limit is reached . If the time limit is reached, then victory will be determined by the team who captured the most rooms, or who captured the rooms in the fastest time. What happens if both teams capture the same amount of rooms in the same amount of time; naturally the universe implodes! Once the first round is complete, the teams are switched and the previously defending team gets a chance to attack!
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That’s the basic premise, but there’s a lot of exciting stuff going on in Halls of the Bloodsworn. You have a number of jump-pads set around each room and the play-space is built around multiple levels, making mobility a key feature. Canny players can also make use of some class abilities to jump between the two control points to quickly attack or defend them as necessary.

The attacking team has the advantage in each game, not only do they gain a gradual Assault & Support power buff throughout each match but capturing either control point will also give a static damage mitigation or health regeneration buff.

Of course you’ll be able to gain experience, loot (gold and items!) and Prestige (our PvP currency) for playing in Battlegrounds and there are Rated versions available for players with a more competitive mindset.

Walatiki Temple and Halls of the Bloodsworn will be our two Battlegrounds available on launch, but who knows what our PvP team will think of next…

We’d normally go and bother them to tell us, but we wouldn’t want to Sabotage what they’re working on.

UPDATE: The initial publication of this article mentioned that the attacking team has a faster respawn timer than the defending team. This was inaccurate: Both teams share an equal respawn timer. The article’s been amended to reflect the change.

wildstar arena

WildStar Arenas: Enter the slaughterdome

For those unfamiliar with the concept, Arenas are the peak of small-team competitive PvP. Grab a team of 2, 3, or 5 players and fight against equally matched opponents to determine who’s the best at
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The Slaughterdome

The Slaughterdome is an infamous Marauder fighting arena, where the toughest individuals in the galaxy come to prove their skills and test their mettle. Surrounded by metal fences and barbed wire, this perilous pit is bristling with concrete walls and other obstacles that turn every match into a blood-soaked battle royale! Frequented by some of the vilest criminals and shadiest gamblers this side of the Fringe, the Slaughterdome is the perfect place for some old-fashioned carnage – just make sure that you’re on the winning team!

WildStar Arena matches consist of two teams with shared respawn pools. Teams start with a certain number of lives, and each time a team member respawns the shared pool decreases by one. This makes for extremely tense matches, especially as they near their end. Does the other team have a tank who’s more annoying than dangerous? Ignore him and repeatedly kill the healer until the team’s out of lives, then take your time with the tank. Down for the count with 1 shared respawn left? Maybe you should stay down so your team’s top damage dealer can use the final respawn for a last stand.

However you choose to play it, Arena matches are fun, rewarding, and the best way to show off your individual skills.

Ratings: Hot or Not?

As everyone knows by now, the balance in this game is perfect. But how do you sort the good teams from the bad? Arena teams are assigned a rating based on their performance in matches. Win more matches, watch your rating increase. Lose matches, and it gets dropped like it’s lukewarm. (For the Esports-savvy, our system is indeed Elo-based.) This ensures that your team is always matched with a team of equivalent ratings, giving you the best possible match-up for your team’s skillset.

Show me the rewards!

In WildStar, Arena-rated PvP gear has rating requirements attached to them, ensuring that you prove your skills before being able to purchase a specific piece of gear. This also means that as you improve your rating, you’ll face off against opponents with similar gear, keeping the matches as close as possible throughout your Arena trials and tribulations.