At a glance, there are far fewer problems when dealing with PvE content compared to PvP content. WildStar’s PvE options are a bit better established, and besides, all you need to do is provide the enemies and a reason to fight them. It’s not as if you have to deal with all of the differences that you find in PvP, after all. Toss out some dungeons, give players a daily hub, and everything will work out perfectly, right?
The answer is no. Not even a little bit.
Just as you need a variety of different things in PvP to serve a multitude of playstyles, you need a variety of different opportunities for PvE players. It’s still a header that covers a broad field of different playstyles and preferences, and that means there are a lot of different things that the game needs to offer.