Jeremy Gaffney tackles WildStar questions

Carbine Studios Executive Producer Jeremy Gaffney took the microphone at a recent Reddit AMA (ask me anything), where he addressed several burning questions that the community had about WildStar. Right off the bat, he was asked what sets this MMO apart from the pack. Gaffney had a laundry list in reply, saying that the largely ex-Blizzard team’s motto is, “We just crunched for six years, we want to do anything but WoW.”

Layered content is a big buzz-phrase for WildStar, and Gaffney attempted to provide an example of the game’s flexibility. “You’re on a mission to kill alien jungle cats. You see one that’s irradiated and start scanning it. Or it’s too tough, so you scare some prey away from you into the cats, and they start attacking the prey, and then you jump in when everyone is weakened. They’re tough, so you see a huntress and drag them to her to get her cheering on for rep — you see a second huntress and now you’re bouncing between them for double rep rewards.”
It’s the look to the low poly modeling and diffusion texturing, really. The gameplay actually sounds like fun though, and I like the idea of having different kinds of progression that will appeal to different kinds of gamers. I just hope they follow through and do it, no repeat on Blizzard’s canceled Path of the Titans idea.
Other AMA topics included polish, microupdates, competing with World of Warcraft, bunny ears, the future of the MMO industry, and a hint at an unannounced race.