Mobility is key when you’re adventuring on an exciting frontier planet. Taking this to heart, WildStar developer Carbine Studios is building in some quality of life improvements to speed Settlers along their way.
All players traveling on roads in WildStar will benefit from a speed boost, whether they’re on a noble steed or going afoot. Executive Producer Jeremy Gaffney mentions that, more than just cutting down on travel time, this allows developers to plan on players running into each other as they travel through the world as well as aiding in the design of exploration-driven content and proper timing of encounters. If players are really gung-ho about speed and being (profitable) good Samaritans, they’ll have opportunities to add new taxi points to remote areas, pitch a vendor stall to sell mounts to lowbies, and set up speed-boosting machines at outposts, among other player-driven additions. Hopefully, this means that the more folks are in an area, the more luxuries are available — or you can be the pilgrim running out into the wilds to spur on the advance of civilization.
That is actually a really good idea that ANet should implement. Seeing as how they have no mounts, a small speed boost on travelled roads would be cool. However, having not played GW2 at all, I’m not aware how many roads and whatnot there are…and exploration opportunities seems to be extremely plentiful, so Roads may not even be seen as anything more than decoration.
Speaking of running out into the wilds, we know no one likes doing that only to get called in 15 minutes later to pick up a new quest. Players’ communicators are a big part of the accessibility of the world in WildStar. Many quests can be picked up and turned in via comm call, freeing players from the drudgery of having to actually track people down. To sum up, Gaffney listed the goals of this design approach. “Focus on the fun parts of the game. Eliminate tedium. Keep the challenge in there for advanced gamers. Overall, let you play the way you want to play.”