Wildstar maintenance tasks, itemisation, a coherent experience

Wildstar developer Carbine Studios overhaul tasks, itemisation and subsystems in order to create a more consistent experience.

Speaking of Digital Spy, executive producer Jeremy Gaffney said the studio overhaul many aspects of the game, the player’s feedback.
Wildstar
“Positive feedback is that people seem to really like the fast-paced combat and fighting hordes of monsters, the kind of stuff,” Gaffney explained. ”

“When we get important feedback, it is usually about the class makeup, spells, may feel too similar.

“Significant things, we are now right itemisation, because we already have a very good basis for itemisation and customize many players, but I think we can make it more fun, so we intend to do to make the project a big overhaul feel special.

“We are now servicing mission, because we have thought of a very cool way through the player’s feedback section, how to make the task is not just to go out and kill ten monsters.

“On the contrary, if you kill a huge monster that, it’s like half your quest for credit, if you kill a lot of pieces ITTY little monster, you will get a small amount of credit, so you can choose how to be more good place to do the task. ”

“Gaffney continued:” If there is anything that we are focusing on now, and that is the moment we have 10,000 small sub-systems, housing, or challenge, or war machinations and battlefield.

“We want to do is fit to make a coherent experience.

“A lot of players do not find these systems, because there are so many people, so we also increased the kind of stuff to guide the players, stating that” hey, you get to 10, you unlock the two battlefields, you unlock a stage, you the house has a new project.

“We need to map things so that players in the game, because there are so many things.”

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