WildStar has really drawn out this reveal as long as possible. We’ve known the game had six classes since more or less forever, that’s fine. And we’ve known about four of them for a very long while now. leaving the lingering question marks of those last two classes.
What is the last two classes ? Yes ,you’ve got it, The last two classes are the Medic and the Engineer, which means that blurry screenshot listing them from months ago was entirely accurate. And while you probably already guessed this part, the Medic can be a healer or a damage dealer while the Engineer can be a tank or a damage dealer. Not that the idea of the Medic being a healer is shocking, we know.
What is shocking is how the Medic works. The Medic isn’t the sort of character who hangs back and waves around a stick to make heals happen; the class focuses on being a hybrid melee healer and damage dealer, somewhat akin to Monks in World of Warcraft. Except with a lot more technology. In more specific gameplay terms, Medics specialize in creating fields that have a persistent effect for a while rather than firing off more direct heals, with their abilities casting on the go to facilitate their high mobility.
Because of the focus on placing field effects and the need to weave in and out of potentially dangerous boss attacks, Medics wind up taking a lot of skill to play effectively and aren’t meant to serve as the easiest healer. The class currently has two direct heals, both on notable cooldowns, and the rest of the gameplay is coordinating where fields are placed and how your team is moving. When you have that, the class does wonderfully. If everyone runs around and ignores what you’re doing… that will be less wonderful. So, like all of the classes, there’s a lot of skill involved in playing a Medic properly for maximum effect.
We were told that a Medic would be playable as a Granok, Mordesh, or human on the Exile side, with Mechari and human options for Dominion players.
Does the Medic has u excited ?