Now we know what WildStar business model, this is not my forecast any options. This is to be expected, but it also means that we have very different if one tried and true model, which has been plunged into assessments. You do not know how the new business model will work until you see it in action, we have not seen action in this regard.
WildStar reality is that a purchase is to play, subscription, free to play titles, all at the same time, which is micro-transactions muddy water, not even dip our toes. Cash happen to have a store to buy, it offers one of the purposes entirely, but it also opens up a complex economic interactions, we have seen in other games just one. I do not think we can draw a comparison game, because they are just not the same.
First, WildStar is a very different game from EVE Online. If you go into EVE, you may do so, because you know, this is a hardcore simulator economic occurrence involving a spaceship. The same is not true in the case WildStar. PLEX More importantly, more than anything else-name, one tied to the micro-transactions and the value is determined by PLEX players, rather than a specific supply and demand equation. Technically, nothing bought most of the plex market to stop a group and set its prices are abnormally high or low.
On the other hand, CREDD is entirely based on the actual in-game supply and demand along the Guild Wars 2 GEM Exchange. The difference is that you are buying purchase time every time you pick up a new CREDD, jewelry. This is even more important in several ways.
And this is also effective. If you really like the game, pay some money to continue playing the game might not have so many traders, but pay real money, allowing you to continue to play a bit more fragile. No one flinched at $ 60 for a new game, but when you realize subscription constantly, constantly piling total investment, suddenly the idea forever just playing, $ 60 gets a lot more attractive investment.