Can you explain these “town values”?
We haven’t talked about this yet. A town has economy, quality of life, and security.
Usually anything you do in town raises the values of these bars. When you increase
the value to certain points, special things happen, like getting bigger rewards. It
will take multiple Settlers to reach these goals, which is why we call them the
Are these maintenance values? Will players have to maintain them to prevent the town
value from degrading?
That’s basically right. We try to make it so that a single Settler can do a lot of
the lower-tier stuff. For Second-tier stuff, a single Settler might be able to
maintain one or two things, but in general you’ll need groups working together to
maintain the values. You need a ton of Settlers to eventually hit the tier 3 values
and maintain them. There are some big things in tier 3, from quest givers to vendors
that hold rare loot or powerful buffs. We try to ensure that if you’re playing on an
underpopulated server or in the middle of nowhere, there will still be stuff for you
What if you’re a slow player starting later than the bell curve of players? How do
you get the experience of building some of the bigger structures that other players
If player’s don’t maintain a structure, it will eventually decay. Some things are
longer-lasting than others. We want lots of players to experience building stuff up
and maintaining it. It’s probably more fun to kick it off than it is to maintain
something already built. The other part of that is if you are the only Settler
around, you’ll get a lot of path XP by running around and building everything by
yourself, but you’ll get less XP from the social tools like the campfires Settlers
lay down to give players bonuses. It’s kind of a balancing act to make sure people
have a great experience depending on the conditions of the zone.
You mentioned PvP and War Plots. How does the Settler fit in there?
We’re going to have open-world PvP and arenas, and then there’s War Plots. They’re
not just a house but an entire big-chunk of land. They are up in the air, literally,
like player housing, but the idea is that you can set these chunks down and fight
other chunks. So you basically build a fortress with your buddies. Then you can do
stuff like go on a raid, capture a raid boss, bring it back to your plot, and send it
to fight the enemy’s fortress. You’ll be able to make Mech factories that will put
you in a Mech with super powers. We’ll talk more about this more as it still needs
lots of testing, but the idea is destructible fortress vs. destructible fortress.