Can you explain these “town values”?
We haven’t talked about this yet. A town has economy, quality of life, and security.

Usually anything you do in town raises the values of these bars. When you increase

the value to certain points, special things happen, like getting bigger rewards. It

will take multiple Settlers to reach these goals, which is why we call them the

Handson with Wildstar's Scientist Path, Esper class, and more
Are these maintenance values? Will players have to maintain them to prevent the town

value from degrading?

That’s basically right. We try to make it so that a single Settler can do a lot of

the lower-tier stuff. For Second-tier stuff, a single Settler might be able to

maintain one or two things, but in general you’ll need groups working together to

maintain the values. You need a ton of Settlers to eventually hit the tier 3 values

and maintain them. There are some big things in tier 3, from quest givers to vendors

that hold rare loot or powerful buffs. We try to ensure that if you’re playing on an

underpopulated server or in the middle of nowhere, there will still be stuff for you

to do.

What if you’re a slow player starting later than the bell curve of players? How do

you get the experience of building some of the bigger structures that other players

already accomplished?

If player’s don’t maintain a structure, it will eventually decay. Some things are

longer-lasting than others. We want lots of players to experience building stuff up

and maintaining it. It’s probably more fun to kick it off than it is to maintain

something already built. The other part of that is if you are the only Settler

around, you’ll get a lot of path XP by running around and building everything by

yourself, but you’ll get less XP from the social tools like the campfires Settlers

lay down to give players bonuses. It’s kind of a balancing act to make sure people

have a great experience depending on the conditions of the zone.

You mentioned PvP and War Plots. How does the Settler fit in there?

We’re going to have open-world PvP and arenas, and then there’s War Plots. They’re

not just a house but an entire big-chunk of land. They are up in the air, literally,

like player housing, but the idea is that you can set these chunks down and fight

other chunks. So you basically build a fortress with your buddies. Then you can do

stuff like go on a raid, capture a raid boss, bring it back to your plot, and send it

to fight the enemy’s fortress. You’ll be able to make Mech factories that will put

you in a Mech with super powers. We’ll talk more about this more as it still needs

lots of testing, but the idea is destructible fortress vs. destructible fortress.