WildStar been on my radar ever since I first saw it back at PAX Prime 2011. Fast forward two years and it is still my most highly anticipated MMORPG games. WildStar has definitely come a long way since it was first revealed two years ago, but has to keep the game range – one is a “home for online gamers.” Basis, I was told this weekend at PAX Prime Minister, it sounds like a carbine dining tradition.
“We want to be a home,” Jordan Lighthart developer told me this weekend at PAX Prime. “We want to be a family MMO players, it is not necessarily – just like we are not trying largest inevitable – we’re working to be the best, obviously.
“Everyone wants to be the best, but we want is an MMO gamers who are looking for a fun game where you can spend a lot of time at home,” he continued. ”
When pressed for further details, Jordan explained to me that Carbine Studios will re-emphasize the community. “We did a lot of things for the community,” he said. In my clearance, and he showed off the basic lower-left corner of the chat window, but also pointed out a new feature called “circles” which “exceeds your guild.”
“There will be 40 people 20 people attacked and attacked,” he said. “But we also recognize that not everyone likes 40 attacks. People do not like it do not hate, there are 40 people attacked, they hate, they feel that they must do in order to progress.
“So we have a lot of content for solo players, who just want to play with their five closest friends, running through the dungeon,” he said. Jordan assured that the content will be released solo “about every five weeks.”
Stretched out our hands preview WildStar from PAX Prime this weekend, be sure to check tomorrow, a very special announcement about WildStar the beta.